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R_Marx
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User Since
Mar 4 2015, 5:45 PM (507 w, 3 d)

Recent Activity

May 10 2016

R_Marx set Category to category:sound on T84563: Music stops on main menu.
May 10 2016, 12:10 PM · Arma 3
R_Marx added a comment to T83274: Unitplay is broken.

Yes I'm using waitUntil with clean-up. Problem resolved. How do we check to see if the script completed without the vehicle being destroyed though? Be nice to have a clean up script at end of function.

Thank you for the resolution.

May 10 2016, 11:32 AM · Arma 3
R_Marx added a comment to T83274: Unitplay is broken.

Yup. Not working on dev either.

May 10 2016, 11:32 AM · Arma 3
R_Marx set Category to category:scripting on T83274: Unitplay is broken.
May 10 2016, 11:32 AM · Arma 3
R_Marx added a comment to T82850: Add a "Clear all" button for Virtual Arsenal.

Ah yeah! +1

May 10 2016, 11:18 AM · Arma 3
R_Marx added a comment to T82824: Lip files are randomly not working (video).

Great to see this assigned. thank you

May 10 2016, 11:17 AM · Arma 3
R_Marx added a comment to T82823: Sounds / music randomly lost or stopped with game saves (More info given).

Music still not working. Have it happening in main campaign?

May 10 2016, 11:17 AM · Arma 3
R_Marx added a comment to T82823: Sounds / music randomly lost or stopped with game saves (More info given).

Confirmed +1. Politely suggest this should be assigned :-)

May 10 2016, 11:17 AM · Arma 3
R_Marx added a comment to T81296: enableSentences has Stopped Working with Update.

It's actually happening in the campaign too. Check out the first episode of Adapt 'Signal Lost'. Kerry says "Area Clear" - lol.

May 10 2016, 10:26 AM · Arma 3
R_Marx added a comment to T81245: Muffled sound.

Aha! No wonder - I've been experiencing the same problem +1

May 10 2016, 10:24 AM · Arma 3
R_Marx added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

I have noticed this problem. Upvoted.

May 10 2016, 9:26 AM · Arma 3
R_Marx added a comment to T78304: Quadbike Driver should have graceful death animation.

Maybe another alternative would be to have the KIA driver remain on the quadbike and then, when a player wishes to enter the vehicle, the dead driver is either pulled off in an animation by the player (symbolising the extra time it takes to remove the driver) or have the dead driver eject (it would not be so noticeable when the player enters the vehicle). I think this animation issue will arise with any vehicle that has an exterior driving position; including the lovely jet ski for Tanoa we've seen. Removing the driver 'gracefully' will probably involve a fair bit of animation work. But I agree, it looks bad and would be very much worth the effort.

May 10 2016, 8:48 AM · Arma 3