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Punkie
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User Since
Mar 13 2013, 11:25 PM (382 w, 16 h)

Recent Activity

May 10 2016

Punkie added a comment to T69223: no kill animation.

Although sometimes the ragdoll alone is realistic (headshot for example), not every shot is an instant kill, so it would be nice if there would be also some additional animations. Both ragdoll and animations should be present, so i voted this up.

May 10 2016, 4:27 AM · Arma 3
Punkie edited Steps To Reproduce on T69143: Missing undo in editor.
May 10 2016, 4:24 AM · Arma 3
Punkie added a comment to T69139: Optics key in vehicles.

Well, then there is a problem, since i use right mouse button for weapon optics as an infantryman, so RMB is still mapped for optics toggle. Anyway, since Arma has pretty complex controls (in terms of FPS games), we should be able to customize it as much as possible.

May 10 2016, 4:24 AM · Arma 3
Punkie added a comment to T69139: Optics key in vehicles.

Yeah, i know that (thanks for the info though), but it's still very uncomfortable.

May 10 2016, 4:24 AM · Arma 3
Punkie edited Steps To Reproduce on T69139: Optics key in vehicles.
May 10 2016, 4:24 AM · Arma 3
Punkie added a comment to T69132: Suggestion about the inventory.

KardasLT: Oh come on, don't tell me that when you want to put some magazines into your backpack you do it one by one. This has nothing to do with realism, its just a missing feature. And even if it WAS realistic, it's really annoying.

May 10 2016, 4:24 AM · Arma 3
Punkie added a comment to T68798: Sun is cut off before sea level.

What's you view distance?

May 10 2016, 4:09 AM · Arma 3
Punkie added a comment to T68792: Soldiers partialy submerged in ground.

That makes sense. Though it looks a bit strange, it's probably the best solution.
/DOWN VOTED

May 10 2016, 4:08 AM · Arma 3
Punkie added a comment to T68792: Soldiers partialy submerged in ground.

I'm not sure if this was intentional, but i kinda like it, because it's a way to compensate missing grass in the distance. If you can hit them even the "submerged" parts (i'm not sure if you can), than i'm okay with it.

May 10 2016, 4:08 AM · Arma 3
Punkie added a comment to T68739: Railgun / coilgun tank availability.

I think it could be used even in the main story. Imagine the iranians have just two or three of those, it's a very rare experimental weapon. How cool would it be if you had to destroy them as a special forces member? If the iranians are actually able to compete with NATO, they should have an edge over the enemy. Maybe it's not 100% realistic, but hey, show some imagination. Btw i think that it's more realistic to have a rail/coil gun tank in the game than the idea of Iran sucesfully waging conventional war on NATO. Just my opinion...
/VOTED UP

May 10 2016, 4:06 AM · Arma 3
Punkie added a comment to T68498: Weapons Optics Reflection.

Realistic or not, the biggest problem is that it looks ugly (because of the polygons merging into sigle vertex in the center), so i voted up.

May 10 2016, 3:56 AM · Arma 3
Punkie added a comment to T68441: Missing bullet traces.

Sorry, my mistake, i didn't know that.

May 10 2016, 3:54 AM · Arma 3
Punkie edited Steps To Reproduce on T68441: Missing bullet traces.
May 10 2016, 3:54 AM · Arma 3
Punkie edited Steps To Reproduce on T63070: AI sight and behavior.
May 10 2016, 12:28 AM · Arma 3