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- User Since
- Sep 22 2015, 3:52 PM (482 w, 5 d)
May 10 2016
Yes, but by bound movement keys, not just arbitrary hardcoded keys that someone considered movement keys during development.
Movement. Is done via movement keys. Yes.
Commanding. Is done via keys bound to commanding. Yes.
Arrow keys. Are not movement keys. They CAN be. But they don't HAVE to.
Players. Bind their own keys. That's what controls are for.
You can change pretty much every keybinding. Just not the "Command XYZ" functions bound to the arrow keys. Because it is not listed. At least no regular user can. I'm sure it can be manually coded somewhere in a config file. But that's not the point. It should be bindable in options.
I've just found out via testing with quads that the Disembark option simply stays selected when hovering over the vehicle and then moving the cursor away. So just touching the vehicle when moving the mouse is sufficient to make the player command "Disembark" when clicking anywhere else. Tested in first person. Reproduction unreliable. Happens sometimes but not always.
Edit: Further testing, I found a way that seems to reliably work. 3 AI, 2 in an MBT (Kuma) as driver and gunner, 1 in an APC (Gorgon) as driver, me as commander in the APC. Selecting the gunner AI of the tank I don't control gives me "Disembark" as default option regardless of cursor position.
In the Arma 3 Launcher, try the following:
- Click on "Parameters"
- Select "Advanced" tab
- Click "Advanced" category
- Check "CPU Count" option and set it to "8"
- Check "MaxMem" and set it to something around 4000.
- Start the game (without mods of course).
The idea is that maybe auto-detect doesn't work and the 8 cores are not all in use.
Furthermore, open up your graphics card utility, any software monitoring your graphics card will do. Check the graphics card GPU clock if it is actually running at high performance (1000+ MHz) or if it is constantly in energy saving mode (300 MHz).
The idea is that sometimes the driver does not work optimally and doesn't set the graphics card to high performance. Modern graphics cards almost always go down to saving power when in 2D mode (desktop or little load). I've had a case where the GPU wouldn't fire up when a game was started. Try updating all relevant drivers and see if the problem persists.
Even worse, when enemy spotted, the AI pilot will get stuck in a permanent attack pattern until fuel runs out or the helo is shot down. Movement orders, disengage orders did not change anything. As long as there is one spotted infantryman on the ground, the helicopter will perform a strafe like in an attack plane (the gunners are unable to shoot), turn around and repeat.
The only way to work around this was by telling the pilot to cease fire which automatically tells the gunners to cease fire. If a GhostHawk with gunners and an AI pilot is supposed to attack infantry, the only way to make it work is by telling the pilot to cease fire, moving him towards the enemy, then telling him to open fire so the gunners get a short time window to fire before the pilot turns away. Then you need to repeat the procedure, tell the pilot to cease fire, move the helicopter in position and tell him to open fire which will make him repeat the strafing pattern, rendering him unable to attack.
So the problem is that there is no distinction between attack planes / fixed gun helicopters and attack helicopters / transport helicopters with gunners. The latter should not engage in a plane AI pattern.
Currently seems to work. Source: Me placing gunners in Cheetahs and watching them shoot down enemy aircraft with lots of aerial explosions. Resolved or coincidence?
While this is certainly a workaround (as is looking around and quickly looking back), the issue is still unaffected as instead of pressing Alt and using the mouse, players would have to additionally map the keypad or go through the financial effort of getting TrackIR which is certainly recommended but it shouldn't be a necessity.
As for the keypad, it holds my equipment keys and I would have to bind separate keys for looking around. This is not an appropriate option to me, especially when I use the mouse for looking around in every other circumstance from being infantry to being a tank commander to sitting in a helicopter.
I have always wondered why parachuting feels so dumb and spongy and you can't look around. Now this makes sense.
I second this, having been shout out of a Hummingbird from behind again. Full crew, no injuries, no vehicle damage, after a few seconds of being shot at, about 500-1000m at full speed doing maneuvers to dodge, by a coaxial MG on a tank. It doesn't happen always but weirdly often. I agree that aiming accuracy should depend on speed and range.
Similar to issue 21423.