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The AI infantry is too accurate at shooting at the pilot of a littlebird.
Reviewed, WishlistPublic


Ok, hear me out. I have noticed that the pilot of a little bird is more often shot out of the helicopter then when the heli is damaged by enemy fire. I expect to be shot at and maybe even be hit in the front of such a lightly armored heli but I have noticed it seems I more often get shot out of a pristine helicopter then I take damage.
I have a theory on this. I assume that the AI uses the same targeting for ground as it does for air targets (the same level of accuracy and leading). The truth is that it is very hard to hit a pilot in a chopper. The AI is not being penalized for the lack of distance estimators (no ground clutter or detail to help estimate the range to an aircraft, no hit impacts in the dirt to readjust the shot for distance). This is what makes it so hard for a person playing arma to do this, but the AI seems to not be bothered by it.
I also theorize that the AI continues to target the pilot instead of the helicopter as a whole resulting in even more hits on the pilot as opposed to the helicopter.
I propose that the AI be given an additional penalty to aim for aircraft tha are airborne. I also propose (if it is true that is) that the AI not target the pilot specifically but instead he targets the airframe as a whole.
The goal is to get more situations where the pilot has to deal with a damaged aircraft and isn't just killed out right.


ps - this ignores dedicated AA systems. They seem to target the aircraft as a whole as do missiles.
pss - This mostly applies to front facing situations. If you always have your back to the enemy, you will take engine and ATRQ damage first (as the AI is still aiming at you but the chopper is now in the way).


Legacy ID
AI Aiming / Shooting
Steps To Reproduce

Need 2 people. Place down a few AI and then fly a MH-9 around them while facing them (keep moving to make it a hard shot). Keep the helo at about 100-200m away and see how long it takes to get shot out. Do this a few times to see the variance for damage.

Then repeat the same with a friend flying the helo and you shooting at him. See how often you can shoot him out at range when he is moving fast and how often you end up shooting down the helo.

Event Timeline

DasClark edited Steps To Reproduce. (Show Details)Sep 15 2014, 8:08 AM
DasClark edited Additional Information. (Show Details)
DasClark set Category to AI Aiming / Shooting.
DasClark set Reproducibility to Always.
DasClark set Severity to None.
DasClark set Resolution to Open.
DasClark set Legacy ID to 2036780427.May 7 2016, 7:26 PM
DasClark edited a custom field.
oukej added a comment.Sep 24 2014, 3:22 PM

Hey, thanks for the feedback!

We are aware of the issue when AI aims at the pilots and is very effective at killing them. It comes from the configuration of crew vulnerability in the vehicles (which also allows the AI to even fire at the vehicle with small arms). While it makes sense that AI aims at the crew positions in a ground soft vehicle, it does not make that much sense when aiming at a fast moving air vehicle.

We'll see if an improvement is feasible.

I second this, having been shout out of a Hummingbird from behind again. Full crew, no injuries, no vehicle damage, after a few seconds of being shot at, about 500-1000m at full speed doing maneuvers to dodge, by a coaxial MG on a tank. It doesn't happen always but weirdly often. I agree that aiming accuracy should depend on speed and range.