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Oges03
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User Since
Aug 21 2013, 5:36 PM (556 w, 1 d)

Recent Activity

May 10 2016

Oges03 added a comment to T80712: [Feature request] Fast Roping.

The mod for this in ARMA II was so popular, I'm not sure why it wasn't a given in this version from the start. Need this and vehicle airlift capability

May 10 2016, 10:06 AM · Arma 3
Oges03 edited Steps To Reproduce on T71508: Request more refined Multiplayer Server Filters.
May 10 2016, 5:47 AM · Arma 3
Oges03 added a comment to T71507: Hunter MK19 No Impact Registered past 1000m.

Hunter GMG (Nato)
No Mods; Vanilla Load

View distance set for high performance (well past 1km)

I just tried this again. Set up a course and will modify my input. The zeroing is off by about 200-300m

I hit a point target at 800m with zero set to 800. I hit a point target at 900m with zero set to 900. At 1km the round impacts at the 900m target. at 1100m the round impacts beyond the target (When we did it yesterday we didn't realize that the rounds were impacting past the target so far when you account for the change in elevation it was almost 1km beyond the ridge the target was on

I'm not sure if that is intentional to loose accuracy at those distances, but the max range on an american MK19 is ~1500-1600m depending on the stability of the platform (less on a truck, more on a bipod).

I replicated the same test with the Hunter HMG truck (Nato) and the round and tracer impacts were just about what I'd expect; nearly spot on but with a good impact dispersion cone).

It could be an elevation change thing since I was shooting uphill, but you usually don't see variances like that unless you are at super elevation of the weapon, or are firing at an area target past 2km.

Maybe a small adjustment to the accuracy of the sights would lessen the overdone effect and bring the point range nearer to reality.

May 10 2016, 5:47 AM · Arma 3
Oges03 edited Steps To Reproduce on T71507: Hunter MK19 No Impact Registered past 1000m.
May 10 2016, 5:47 AM · Arma 3
Oges03 added a comment to T69330: Realistic/Cost-Effective 2035 Technology .

You guys really think that some of this tech is going to be wide spread and fielded in "2035"? Watch pentagon wars and get back to me...took them 40 years to roll out a passable BFV and it still sucked enough to consider the stryker.

Up vote for the effort though

May 10 2016, 4:31 AM · Arma 3
Oges03 added a comment to T65509: [Feature Request] Weapon: Crossbows.

Go play CoD

May 10 2016, 2:02 AM · Arma 3

May 9 2016

Oges03 added a comment to T62276: [Feature request] Fast Roping.

The mod for this in ARMA II was so popular, I'm not sure why it wasn't a given in this version from the start. Need this and vehicle airlift capability

May 9 2016, 11:53 PM · Arma 3