Page MenuHomeFeedback Tracker

NalMac (NalMac)
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 23 2017, 2:41 AM (399 w, 3 d)

Recent Activity

Feb 29 2020

NalMac created T149518: PA system Battey persistence.
Feb 29 2020, 11:08 AM · DayZ

May 16 2019

NalMac created T139469: [Suggestion] Removing combination lock.
May 16 2019, 11:23 PM · DayZ

Apr 15 2019

NalMac added a comment to T138708: Bullet penetration not working properly .

The fence I tested can be seen in this picture.
(Sorry for the bad reference, I'm not at my PC)

Apr 15 2019, 2:19 PM · DayZ
NalMac added a comment to T138708: Bullet penetration not working properly .

I tested it on both the wooden and metal varients of the base wall and gate and then on one of the tall brown wooden fences that can be found around the map. I can send you a screenshot of exactly which fence if needed.

Apr 15 2019, 2:15 PM · DayZ
NalMac created T138708: Bullet penetration not working properly .
Apr 15 2019, 9:29 AM · DayZ

Mar 24 2019

NalMac created T137696: Locked doors do not persist on server restart.
Mar 24 2019, 2:53 PM · DayZ

Mar 7 2019

NalMac added a comment to T137450: Batteries in PAS despawn on server restart.

Excellent, thanks!

Mar 7 2019, 1:30 PM · DayZ

Mar 6 2019

NalMac created T137450: Batteries in PAS despawn on server restart.
Mar 6 2019, 8:05 PM · DayZ

Feb 20 2019

NalMac created T137131: PA System UI and sound effect still not working properly unless using 3rd party launcher..
Feb 20 2019, 8:30 PM · DayZ

Feb 19 2019

NalMac created T137104: Infected can go through Base walls [EXP].
Feb 19 2019, 7:39 PM · DayZ

Dec 18 2018

NalMac changed Operating System from os:w7 to os:w10x64 on T135467: Gamma fix not working properly..
Dec 18 2018, 6:20 PM · DayZ
NalMac created T135467: Gamma fix not working properly..
Dec 18 2018, 6:20 PM · DayZ

Dec 7 2018

NalMac created T134790: PA systems not properly displaying when on or off. .
Dec 7 2018, 2:08 AM · DayZ

May 9 2018

NalMac added a comment to T128610: Bullet Trajectory.

I can understand where you are coming from but the accuracy the old crosshair gave can't be ignored. There is no point fixing one without also fixing the other.

May 9 2018, 5:04 PM · DayZ
NalMac added a comment to T128610: Bullet Trajectory.

I would also prefer no HUD or crosshair but I think that is as likely as the total removal of 3rd person so instead I'd say my suggestion is a good middle ground.

May 9 2018, 4:49 PM · DayZ
NalMac added a comment to T128610: Bullet Trajectory.

Heeey NalMac

Have a watch of this

https://www.youtube.com/watch?v=4NlEAqfhDts

Static crosshair ?

Let's just turn it off and let people learn how to use guns properly in DayZ?

May 9 2018, 4:31 PM · DayZ
NalMac added a comment to T128610: Bullet Trajectory.

Yes please revert it. Chasing a moving crosshair SHOULD be annoying and unpredictable if you shooting from the hip or while moving. Thats the reason to encourage more use of ADS.

May 9 2018, 4:21 PM · DayZ
NalMac added a comment to T128610: Bullet Trajectory.

This change absolutely needs to be reverted. Dayz is supposed to aim for realism and this is anything but. Hip fire worked just fine long before the floating crosshair was added, you got a general idea where your gun was facing and it worked fine in close ranged combat. If you want more accurate firing you should have to catch your breath or ADS.

May 9 2018, 10:38 AM · DayZ