User Details
- User Since
- Sep 1 2024, 3:55 PM (28 w, 14 h)
Yesterday
It is still happening even in 1.3 experimental. If you do hard landing or take extensive damage from enemy and try to repair helicopter on a helipad with wrench then instruments still stay broken.
Mon, Mar 10
I have exact same issue with my trackir.
Sun, Mar 2
I really like the possibility of destructing the towers but capture point should dissapear after destruction (similar with the command truck where message appears to the teams that entre deux tower destroyed).
Keep the destruction but make it so, when tower is destroyed then this point will dissapear and not provide connections anymore (when it is destroyed then similar message appears like with command truck when it is destroyed)
Sun, Feb 23
Feb 1 2025
Sorry for duplicate, please delete
Jan 30 2025
It seems that it doesn't matter what team or how even surface is.
Jan 26 2025
It is weird that your team can't reproduce it. I'll try to explain more. It seems that in exp 1.3 has more agressive controller sensitivity curve than in stable. It might be happening because added inertia or some other setting interfering cyclic controls. I added picture to show what I mean.
Because of that it makes almost impossible to keep stable movement while turning because there is no middle ground anymore - you either have too little or too much input thus effectively making it more like keyboard input not analog as it supposed to be. This new flight model is realistic only to the fixed wing aircraft, rotary wing should have more sensitivity for micro adjustments as it is in stable 1.2.1 (it isn't ideal but much better than in 1.3 exp). I've added youtube link to comparison video that I made. It should explain more what I mean. You can clearly see that in exp 1.3 flight model makes me jank my sticks because it either gives too much or too little analog input while in stable I can fly pretty smoothly and I don't need to push stick to the maximum positon for turning.