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MaxP (Maxim)
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User Since
Mar 31 2020, 4:22 PM (242 w, 1 d)

Recent Activity

Aug 6 2024

MaxP added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

Ah, yeah, seems like those are ACE markers :)
I've gotten so used to it that I forgot it wasn't standard :) No more questions, sorry for bothering.

Aug 6 2024, 12:13 AM · Arma 3

Aug 5 2024

MaxP added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

Aug 5 2024, 1:58 PM · Arma 3
MaxP added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

How do you create marker with an angle?

With standard marker tools available on the map (sorry, I didn't notice it before)

Aug 5 2024, 1:55 PM · Arma 3
MaxP added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

No, of course no :)
I specifically tested with the marker rotated.

Aug 5 2024, 1:45 AM · Arma 3

Aug 4 2024

MaxP created T183374: A marker direction taken from MarkerCreated EH is always zero.
Aug 4 2024, 9:11 PM · Arma 3

Nov 10 2023

MaxP edited Steps To Reproduce on T176958: Weird paramters passed to some event handlers.
Nov 10 2023, 3:05 AM · Arma 3
MaxP edited Steps To Reproduce on T176958: Weird paramters passed to some event handlers.
Nov 10 2023, 1:49 AM · Arma 3
MaxP edited Steps To Reproduce on T176958: Weird paramters passed to some event handlers.
Nov 10 2023, 1:30 AM · Arma 3
MaxP created T176958: Weird paramters passed to some event handlers.
Nov 10 2023, 1:28 AM · Arma 3

Oct 3 2023

MaxP added a comment to T175874: Possible variable leak from a function.

P.S. Ah, ok, this is how SQF realy works :)
I need to live with it now.

Oct 3 2023, 7:34 PM · Arma 3
MaxP updated the task description for T175874: Possible variable leak from a function.
Oct 3 2023, 6:46 PM · Arma 3
MaxP created T175874: Possible variable leak from a function.
Oct 3 2023, 6:39 PM · Arma 3

May 1 2023

MaxP added a comment to T171643: An error in BIS_fnc_hasItem.

Hmm... Thanks. I think this info should be added to wiki.

May 1 2023, 6:14 PM · Arma 3

Apr 18 2023

MaxP added a comment to T171504: A weird GetIn event handlers behaviour.

As I described in the ticked, it happens ONLY in CBA functions.
If it is not a CBA function bug for any reason, then it is the bug of CBA + something, so it may be important only for CBA developers, not for debugging from my side.

Apr 18 2023, 7:12 PM · Arma 3

Apr 17 2023

MaxP added a comment to T171504: A weird GetIn event handlers behaviour.

If you mean the -1 issue - as you can see, all variables "privated" correctly, and there are no such variable names in upper scopes.
Also I mentioned that variables changes after the function call.
Current CBA realease has some problems with variables scopes - see the link above.

Apr 17 2023, 8:41 PM · Arma 3
MaxP updated the task description for T171643: An error in BIS_fnc_hasItem.
Apr 17 2023, 9:27 AM · Arma 3
MaxP created T171643: An error in BIS_fnc_hasItem.
Apr 17 2023, 9:17 AM · Arma 3

Apr 16 2023

MaxP added a comment to T171504: A weird GetIn event handlers behaviour.

As it happened the mission maker called function from EH which through some script error was also called from another EH

In my case, the EH added in CBA FrameHandler cycle. I have already encountered a couple of serious bugs in CBA functions, and more than once I regretted using them in complex scripts.
The first one: https://github.com/CBATeam/CBA_A3/issues/1570#issuecomment-1465218758
The second one happened in the same PFH loop, just a bit above:

Apr 16 2023, 3:38 PM · Arma 3
MaxP added a comment to T171504: A weird GetIn event handlers behaviour.

Not unless you do something wrong. (which is why posting your scripts will help)

Depends on what do you mean under "doing wrong". If it means just creating GetIn EH according to official wiki, and getting weird results, then I don't think I'm doing it wrong :)

Apr 16 2023, 12:03 AM · Arma 3

Apr 15 2023

MaxP added a comment to T171504: A weird GetIn event handlers behaviour.

Cannot happen by design, you can prove the engine wrong by adding a repro to this ticket.

Unfortunately, I have no enough skills to reproduce it in editor, it can only be reproduced in my mission, and I understand that it would be very hard for devs to reproduce it without knowing such info.

Apr 15 2023, 5:33 PM · Arma 3

Apr 12 2023

MaxP created T171504: A weird GetIn event handlers behaviour.
Apr 12 2023, 6:44 PM · Arma 3

Mar 17 2023

MaxP created T171041: setDynamicSimulationDistance command doesn't work properly (?).
Mar 17 2023, 10:21 PM · Arma 3

Feb 20 2023

MaxP added a comment to T170544: getLighting working incorrectly.
If you have something that changes from 0 to 120000 gradually and you set it to cut off at 266, everything from 267 to 120000 would return 266, which in your formula is 0 due to linearConversion.

Not at all. In my case it will return values from 1 to 0. 1 for raw values from 3 to 0, and 0 for values from 150 and higher. There will be no jumps in return values at all. Take a closer look at the example above.
But it doesn't matter at all, it is just a use case. I guess I gave that as an example for nothing :)

Feb 20 2023, 6:30 PM · Arma 3
MaxP added a comment to T170544: getLighting working incorrectly.

max and min would create hard limit that would seem like a jump

No, it is not supposed there could be such jumps. I tested in a sequence of thousands iterations, and linearconversion works perfectly on both dedicated and local machines, the result is absolutely predictable for specified values.
But let's forget about the linearConversion. The main question - why the getLighting param jumps?

Feb 20 2023, 4:22 PM · Arma 3
MaxP added a comment to T170544: getLighting working incorrectly.

as wiki shows second element can go up to 28526.2, if you limit it to 166 it is expected it will seem as instant jump

Feb 20 2023, 3:10 PM · Arma 3
MaxP edited Steps To Reproduce on T170544: getLighting working incorrectly.
Feb 20 2023, 2:52 AM · Arma 3
MaxP created T170544: getLighting working incorrectly.
Feb 20 2023, 2:48 AM · Arma 3

Feb 16 2022

MaxP edited Steps To Reproduce on T163340: HC group icon color.
Feb 16 2022, 10:51 PM · Arma 3
MaxP edited Steps To Reproduce on T163340: HC group icon color.
Feb 16 2022, 10:50 PM · Arma 3
MaxP created T163340: HC group icon color.
Feb 16 2022, 10:34 PM · Arma 3
MaxP created T163332: Changing HC group icon parameters.
Feb 16 2022, 3:24 PM · Arma 3

Feb 13 2022

MaxP created T163269: Date bug.
Feb 13 2022, 4:14 PM · Arma 3

Jun 9 2020

MaxP added a comment to T150734: Sentnel UAV attacking issues.

Usually I don't use laser-guided projectiles for AI, as bots are not good with it.
It can't attack even with fire-and-forget missiles, like Mavericks, which has a heat guidance system.

Jun 9 2020, 4:19 PM · Arma 3
MaxP added a comment to T150734: Sentnel UAV attacking issues.

Hm... What LG armaments the AI use in this case? I tested all of the available options, with reveal command - and AI even can't open the bomb bay.

Jun 9 2020, 2:42 PM · Arma 3

Jun 8 2020

MaxP added a comment to T150733: USS Freedom take off problems.

Hello.

I need to know on which map you created the mission on.

Jun 8 2020, 5:19 PM · Arma 3

May 5 2020

MaxP added a comment to T150735: UAV engine cannot be turned on with engineOn command.

Yes, SP test in editor

May 5 2020, 9:27 PM · Arma 3
MaxP added a comment to T150733: USS Freedom take off problems.


Depedencies: ACE, RHS, CUP.
In this case need to disable dynamic simulation on each named aircrafts before launch.
Wasp1 should be changed appropriately, i.e. Sentinel1

May 5 2020, 1:43 PM · Arma 3

May 4 2020

MaxP edited Additional Information on T150733: USS Freedom take off problems.
May 4 2020, 3:18 PM · Arma 3
MaxP created T150735: UAV engine cannot be turned on with engineOn command.
May 4 2020, 3:16 PM · Arma 3
MaxP created T150734: Sentnel UAV attacking issues.
May 4 2020, 3:10 PM · Arma 3
MaxP created T150733: USS Freedom take off problems.
May 4 2020, 2:43 PM · Arma 3