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Liquid
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User Since
Mar 6 2013, 1:44 AM (611 w, 4 d)

Recent Activity

May 10 2016

Liquid edited Steps To Reproduce on T65021: REQUEST: Tactical reload & Speed reload.
May 10 2016, 1:45 AM · Arma 3
Liquid edited Steps To Reproduce on T64688: Enemies should not die from one shot.
May 10 2016, 1:33 AM · Arma 3
Liquid added a comment to T64688: Enemies should not die from one shot.

http://www.youtube.com/watch?v=rLHU-_OhT8g

May 10 2016, 1:33 AM · Arma 3
Liquid edited Steps To Reproduce on T64315: When playing as civilian the AI don't act as if player is an enemy, when wearing enemy clothing and gear..
May 10 2016, 1:20 AM · Arma 3

May 9 2016

Liquid added a comment to T60920: Character runs faster with assault gear than without!.

"How come that the latter is sooner on finish (3.49 minutes vs. 3.57), yet he is slower? Some calculation problem?"

No you're not reading the transcription correctly, those tests confirm that the character is NOW running at speeds appropriate to their equipment: "Did a re-test on the CURRENT VERSION and the times are along the SAME lines as what you have recorded."

The original issue was uploaded 2 months ago and at the time the character was running faster when wearing gear, so evidently someone has fixed the problem since then.

If you have a playable build of the old version and want to test the times out, for both instances the test was conducted along the airfield.
I placed a ka-60 in the middle of the strip to guide along, it was aligned with the white dividing lines to ensure a straight line.
Player ran the distance continuously and the map was re-loaded each test to ensure that there were no differences due to starting position, terrain or stamina loss.

May 9 2016, 10:35 PM · Arma 3
Liquid added a comment to T60920: Character runs faster with assault gear than without!.

Original test was with Blufor Rifleman 1000m, then manually remove all gear including maps, radio, binoculars etc.
I did those tests three times each and used the mean so the times weren't switched around.

Did a re-test on the current version and the times are along the same lines as what you have recorded.
Blufor Rifleman
1000m:
3.57 ---> 15.18kmph --->9.4mph

Manually remove gear
1000m:
3.49 ---> 15.7kmph ---> 9.75mph

Remove gear in init line
1000m:
3.49 ---> 15.7kmph ---> 9.75mph

May 9 2016, 10:35 PM · Arma 3
Liquid edited Steps To Reproduce on T60920: Character runs faster with assault gear than without!.
May 9 2016, 10:35 PM · Arma 3
Liquid edited Steps To Reproduce on T59729: No leg wounding.
May 9 2016, 7:10 PM · Arma 3
Liquid edited Steps To Reproduce on T59590: Underwater character stops momentarily when switching from full to medium speed.
May 9 2016, 7:02 PM · Arma 3
Liquid edited Steps To Reproduce on T59582: Character automatically reloads AA launcher when ammo is transferred to inventory.
May 9 2016, 7:02 PM · Arma 3
Liquid edited Steps To Reproduce on T59578: Character stands up automatically.
May 9 2016, 7:02 PM · Arma 3
Liquid edited Steps To Reproduce on T59428: Object rotation.
May 9 2016, 6:55 PM · Arma 3
Liquid edited Steps To Reproduce on T59418: Character goes prone between stances.
May 9 2016, 6:54 PM · Arma 3
Liquid edited Steps To Reproduce on T59363: Character stuck in terrain.
May 9 2016, 6:53 PM · Arma 3
Liquid edited Steps To Reproduce on T59092: Switching weapons prone.
May 9 2016, 6:38 PM · Arma 3
Liquid edited Steps To Reproduce on T58984: Super spec ops soldier can't walk while transitioning to pistol..
May 9 2016, 4:14 PM · Arma 3
Liquid edited Steps To Reproduce on T58964: Walking animation stuck.
May 9 2016, 4:10 PM · Arma 3
Liquid edited Steps To Reproduce on T58957: Hand Breaking when Ejecting from vehicle.
May 9 2016, 4:09 PM · Arma 3
Liquid added a comment to T58793: Implement a visual stance indicator.

+1 for those that want it, but make it optional please

May 9 2016, 3:32 PM · Arma 3