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- User Since
- Mar 14 2013, 2:40 PM (614 w, 1 d)
May 10 2016
http://feedback.arma3.com/view.php?id=4943
looks like the same issue.
Latest devbuild fixed it.
the stutter might be worse if you have 5.1 sound, dunno, for me its terrible.
Ah, so it's the missing sound that causes the stutter. good find.
The low gpu usage is probably not because of sli, but because the bottleneck is the cpu.
Even if it was sli this is not the place for the issue. Sli is done in the nvidia driver, so ask there.
May 9 2016
wikipedia disagrees
Unlike a conventional land mine, the Claymore is command-detonated and directional, meaning it is fired by remote-control
The mine can be detonated by any mechanism that activates the blasting cap. There are field-expedient methods of detonating the mine by tripwire, or by a timer, but these are rarely used.
http://en.wikipedia.org/wiki/Claymore_mine
anyway, if you really want it you can probably mod it easily, there are tripwire and motion sensor mines in game already.
Voted up, someone has a decent bit of footage here: http://forums.bistudio.com/showthread.php?149139-Weird-Lighting-Shadow-bug-that-was-present-in-Arma-2-seems-to-have-also-appeared-in-3/page2
Why do people downvote this? It's a good idea and it doesn't have to be on by default.
The aiming deadzone might be terrible now, but who cares, there's no point in using it anymore since aim is instant now, might as well remove it completely.