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KilrBe3
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User Since
Mar 14 2013, 6:49 PM (610 w, 13 h)

Recent Activity

May 10 2016

KilrBe3 added a comment to T88497: loot in castle towers.

Also noticed this is every castle, including the ground floor, loot is under it apparently.

May 10 2016, 4:23 PM · DayZ
KilrBe3 added a comment to T87246: Bringing up the inventory on dual monitor setup causes mouse cursor to move outside of the game monitor.

Yup noticed this too. It happens pretty much 80% of the time. You gotta drag the mouse all the way over from 2nd monitor back to the game, or it minimizes the game due to you clicked 'outside' of the game.

May 10 2016, 3:29 PM · DayZ
KilrBe3 added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

Completely absurd and nonsense change in the first place, my voice was given on the BI thread about this. Absurd. Please change this back.

May 10 2016, 6:12 AM · Arma 3
KilrBe3 added a comment to T72341: A-143 will steer for no reason at all.

Same, it just slides to the right each time a little. No touch of movement or mouse or joystick(not plugged in). Just holding Q and it goes slightly right every time. Not to big of a deal, but annoying to correct constantly.

May 10 2016, 6:10 AM · Arma 3
KilrBe3 added a comment to T71766: Crash to desktop for all players in server upon starting mission, JIP works fine.

Had this error this evening. Running a custom mission, Picking a slot for all the 6 human players, Load into the Map Screen, Crash.

Have host load in, then players join in progress, and worked.

May 10 2016, 5:54 AM · Arma 3
KilrBe3 added a comment to T70402: The 1rst Person Breathing noises way too loud and unrealistic.

It does get annoying when going for a long patrol. constantly hearing the "heavy breathing". Very noticeable and annoying compared to A2. Very. Makes me want to play in 3rd person more to avoid the sound.

May 10 2016, 5:11 AM · Arma 3
KilrBe3 added a comment to T63082: Switching weapons while running!.

Completely agree. Now that A3 is more fluid movement and smoother, I see no reason why this shouldn't be possible. As it is in real life, and soldiers have done it for ages.

Only thing I can see it forcing a player to stop for a second is switching to a Rocket Launcher, besides that. There is no excuse to stop to switch from main weapon to your side arm, or vice verse.

May 10 2016, 12:29 AM · Arma 3