Page MenuHomeFeedback Tracker

GranolaBar
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 10 2013, 4:08 PM (463 w, 2 d)

Recent Activity

May 10 2016

GranolaBar edited Steps To Reproduce on T76450: Problem of the light of the chopper - NVG VIEW.
May 10 2016, 8:00 AM · Arma 3
GranolaBar edited Steps To Reproduce on T74888: Interior - FV-720 Mora Infantry Fighting Vehicle.
May 10 2016, 7:22 AM · Arma 3
GranolaBar edited Steps To Reproduce on T74593: Fall in the Water with CHUTE.
May 10 2016, 7:15 AM · Arma 3
GranolaBar edited Steps To Reproduce on T74589: Reverse Taxing With Plane.
May 10 2016, 7:15 AM · Arma 3
GranolaBar edited Steps To Reproduce on T74588: Run Problem Animation.
May 10 2016, 7:15 AM · Arma 3
GranolaBar edited Steps To Reproduce on T74587: Limit of lights on Stratis.
May 10 2016, 7:15 AM · Arma 3
GranolaBar edited Steps To Reproduce on T74586: Stars on the ground from the Sky.
May 10 2016, 7:15 AM · Arma 3
GranolaBar edited Steps To Reproduce on T74585: UAV SUPPORT Request Module.
May 10 2016, 7:15 AM · Arma 3
GranolaBar added a comment to T67481: Lighting Angle Vehicle.

22 November 2013.

No real news about the problem of angle, number of lights on the maps and more...

It's just basic problem of lights, if we want more, we need in first than all the problems was solved...

May 10 2016, 3:21 AM · Arma 3
GranolaBar edited Steps To Reproduce on T67481: Lighting Angle Vehicle.
May 10 2016, 3:21 AM · Arma 3
GranolaBar edited Steps To Reproduce on T64052: (Visual) Rockets Missing on AH-9.
May 10 2016, 1:11 AM · Arma 3

May 9 2016

GranolaBar added a comment to T62088: Vehicle mirrors use static cube maps (non PiP) when viewed from outside.

We don't necessary have absolutely the best quality in PIP. It's just indicator to show ennemy or road or back, that's all.

If you have a repair specialist , when you repair your car or the future truck, maybe player want to see the ennemy in the mirror's :)

May 9 2016, 11:45 PM · Arma 3
GranolaBar added a comment to T62088: Vehicle mirrors use static cube maps (non PiP) when viewed from outside.

It's not a big problem and not the priority in the game, but with the news vehicules and particulary the trucks with big mirrors, i think that the player don't want this bad mirror with this incredible graphic engine :)

That's all for me.

May 9 2016, 11:45 PM · Arma 3
GranolaBar added a comment to T62088: Vehicle mirrors use static cube maps (non PiP) when viewed from outside.

Damson.

Exactly that : )

And if you drive the vehicule, in this no problem. (In all vehicule, PIP Works) You stop drive and eject and you have always the same PIP in the Ext Mirror than the beggining, but you have moving with the vehicule on the map

I think that this subject is already open with the other player.

EDIT : Picture of the problem :

http://feedback.arma3.com/file_download.php?file_id=1139&type=bug

May 9 2016, 11:45 PM · Arma 3
GranolaBar edited Steps To Reproduce on T62088: Vehicle mirrors use static cube maps (non PiP) when viewed from outside.
May 9 2016, 11:45 PM · Arma 3
GranolaBar added a comment to T61748: PhysX (PhysX3_x86.dll) crash with Windows 8.

24/06/2013 , already the problem...

May 9 2016, 11:20 PM · Arma 3
GranolaBar added a comment to T61003: CRASH - Faulting module name: PhysX3_x86.dll.

Always the same problem -> beta 24.06.2013 we are many people to have it. If we put an another dll from another game who use physxdll, the problem would be solved ?

May 9 2016, 10:37 PM · Arma 3