User Details
- User Since
- Mar 10 2013, 4:08 PM (614 w, 6 d)
May 10 2016
22 November 2013.
No real news about the problem of angle, number of lights on the maps and more...
It's just basic problem of lights, if we want more, we need in first than all the problems was solved...
May 9 2016
We don't necessary have absolutely the best quality in PIP. It's just indicator to show ennemy or road or back, that's all.
If you have a repair specialist , when you repair your car or the future truck, maybe player want to see the ennemy in the mirror's :)
It's not a big problem and not the priority in the game, but with the news vehicules and particulary the trucks with big mirrors, i think that the player don't want this bad mirror with this incredible graphic engine :)
That's all for me.
Damson.
Exactly that : )
And if you drive the vehicule, in this no problem. (In all vehicule, PIP Works) You stop drive and eject and you have always the same PIP in the Ext Mirror than the beggining, but you have moving with the vehicule on the map
I think that this subject is already open with the other player.
EDIT : Picture of the problem :
http://feedback.arma3.com/file_download.php?file_id=1139&type=bug
24/06/2013 , already the problem...
Always the same problem -> beta 24.06.2013 we are many people to have it. If we put an another dll from another game who use physxdll, the problem would be solved ?