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GracelessCicada
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User Since
Jan 22 2015, 11:27 PM (239 w, 1 d)

Recent Activity

May 10 2016

GracelessCicada edited Steps To Reproduce on T81004: Display of basic building floor plan and height of floor(s) needed in 2D editor..
May 10 2016, 10:17 AM · Arma 3
GracelessCicada edited Steps To Reproduce on T81003: Display of basic object dimensions needed somewhere in 2D editor.
May 10 2016, 10:17 AM · Arma 3
GracelessCicada edited Steps To Reproduce on T81002: Addition of a snap-to grid in 2D editor with adjustable cell-size and origin and azimuth.
May 10 2016, 10:17 AM · Arma 3
GracelessCicada edited Steps To Reproduce on T81001: Precise object adjustment needed in 2D Editor.
May 10 2016, 10:17 AM · Arma 3
GracelessCicada added a comment to T70110: Free look use mouse smoothing although set to zero.

I agree that this is annoying as all get-out. It really messes with me when I'm running through an area with little cover, and I try to quickly scan my surroundings as I run. With the "whatever" they have applied to freelook, it feels as bad and unresponsive as a massive fps drop. Not all of us can afford, or even necessarily want to use, Track-IR. A similar ticket was previously closed, because one of the developers deemed it "too disorienting" to have your view snap back to the center upon the freelook button depress. I can assure the developers that, for me at least, the inability to finely and precisely control my head in freelook is much more disorienting, not to mention that it needlessly hinders my ability to play the game in certain circumstances.

May 10 2016, 5:00 AM · Arma 3
GracelessCicada added a comment to T62765: Shareable Editor Sessions / Simultaneous Mission Editing.

If you want to work on one side while someone else works on the other, you can create separate missions, and then merge them in the editor, I believe.

May 10 2016, 12:15 AM · Arma 3

May 9 2016

GracelessCicada added a comment to T60217: a few suggestions.

Group editing would be beyond fantastic. The ability to change elevation on a large quantity of objects would make base building much less time-consuming.

May 9 2016, 9:35 PM · Arma 3