User Details
- User Since
- Jun 4 2014, 3:57 AM (551 w, 5 d)
Sep 4 2019
Please consider this Bohemia. This is long overdue.
Yo. Bohemia. This is a little important. It's been 5 years, can we get going on this?
Aug 26 2018
Genesis here. This problem still exists
May 10 2016
I appreciate you following up. The crashing is still persisting. My friend had to get some extra dump files for me and has currently uploaded them...I haven't had a chance in the past couple days to get at them - I am hoping to do that tonight.
Thanks for being awesome and patient.
EDIT:
Iceman. The issue has been resolved. It was BattleEye. I think ArmA was crashing because he never accepted an "UELA terms and services" agreement.
Odd issue. After accepting that, he has been able to play for many hours without crashing.
I uploaded the files
I don't mean to necro an issue over a year old, but it is still an issue. And it's actually quite a simple fix that could be implemented by BI, or if need be by an addon maker. The issue is simply that the C_Poor.p3d's hiddenselection proxy is named: camo.
But, the Configuration Entry for HiddenSelections under the Civilian Fugitive references "insignia", a proxy that doesn't exist. And the Beggar's HiddenSelections are "camo1" and "insignia", neither of which exist in the model either.
This means any attempt to apply a custom texture is always going to target the wrong hiddenselection, as they simply don't exist. However! They can be retextured, because they do have it defined, it's just once again, it is simply named camo. So the fix for this would be fixing the config for these units by changing:
class C_man_p_fugitive_F
hiddenSelections[] = {"insignia"}; TO hiddenSelections[] = {"camo"};
class C_man_p_beggar_F
hiddenSelections[] = {"camo1","insignia"}; TO hiddenSelections[] = {"camo"};
Anyways, that's my 2 cents on the issue. An addon maker could easily fix these as well, if it was a high priority for them. I've already had to for Degeneration.
This issue does not exist when AI carry weapons to my knowledge
Check out this video where I attempt to apply gammadust's method to an AI without a gun.