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Beggar/Fugitive Model missing hiddenselections
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Description

The Fugitive Model (c_poor.p3d) is missing hiddenselections and cannot be reskinned. Please correct this minor shortcoming, it'd be really nice to have another of these civ models for use as PMC or Insurgent models.

Details

Legacy ID
1103746503
Severity
None
Resolution
Open
Reproducibility
Always
Category
Config
Steps To Reproduce

Take any unit that uses the c_poor.p3d model as base and try to reskin it using hiddenselections, find that it does not work, pout and have a muffin.

Additional Information

thx for your hard work so far BI

Event Timeline

InstaGoat edited Additional Information. (Show Details)
InstaGoat set Category to Config.
InstaGoat set Reproducibility to Always.
InstaGoat set Severity to None.
InstaGoat set Resolution to Open.
InstaGoat set Legacy ID to 1103746503.May 7 2016, 6:11 PM
Bohemia added a subscriber: AD2001.Mar 16 2014, 7:11 AM

I don't mean to necro an issue over a year old, but it is still an issue. And it's actually quite a simple fix that could be implemented by BI, or if need be by an addon maker. The issue is simply that the C_Poor.p3d's hiddenselection proxy is named: camo.

But, the Configuration Entry for HiddenSelections under the Civilian Fugitive references "insignia", a proxy that doesn't exist. And the Beggar's HiddenSelections are "camo1" and "insignia", neither of which exist in the model either.

This means any attempt to apply a custom texture is always going to target the wrong hiddenselection, as they simply don't exist. However! They can be retextured, because they do have it defined, it's just once again, it is simply named camo. So the fix for this would be fixing the config for these units by changing:

class C_man_p_fugitive_F
hiddenSelections[] = {"insignia"}; TO hiddenSelections[] = {"camo"};

class C_man_p_beggar_F
hiddenSelections[] = {"camo1","insignia"}; TO hiddenSelections[] = {"camo"};

Anyways, that's my 2 cents on the issue. An addon maker could easily fix these as well, if it was a high priority for them. I've already had to for Degeneration.