The Fugitive Model (c_poor.p3d) is missing hiddenselections and cannot be reskinned. Please correct this minor shortcoming, it'd be really nice to have another of these civ models for use as PMC or Insurgent models.
Description
Details
- Legacy ID
- 1103746503
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Config
Take any unit that uses the c_poor.p3d model as base and try to reskin it using hiddenselections, find that it does not work, pout and have a muffin.
thx for your hard work so far BI
Event Timeline
I don't mean to necro an issue over a year old, but it is still an issue. And it's actually quite a simple fix that could be implemented by BI, or if need be by an addon maker. The issue is simply that the C_Poor.p3d's hiddenselection proxy is named: camo.
But, the Configuration Entry for HiddenSelections under the Civilian Fugitive references "insignia", a proxy that doesn't exist. And the Beggar's HiddenSelections are "camo1" and "insignia", neither of which exist in the model either.
This means any attempt to apply a custom texture is always going to target the wrong hiddenselection, as they simply don't exist. However! They can be retextured, because they do have it defined, it's just once again, it is simply named camo. So the fix for this would be fixing the config for these units by changing:
class C_man_p_fugitive_F
hiddenSelections[] = {"insignia"}; TO hiddenSelections[] = {"camo"};
class C_man_p_beggar_F
hiddenSelections[] = {"camo1","insignia"}; TO hiddenSelections[] = {"camo"};
Anyways, that's my 2 cents on the issue. An addon maker could easily fix these as well, if it was a high priority for them. I've already had to for Degeneration.