User Details
- User Since
- Nov 20 2020, 5:09 PM (213 w, 2 h)
Dec 12 2023
+1 allow us to make DayZ better.
May 25 2021
Ok, so essentially armorDamage is a mulitplier to the bullet damage being dealt to the armor's health, once the armor health is degraded then the bullet damage will do its maximum to the player.
May 21 2021
Apr 2 2021
Pretty sure the only players DayZ has at this point is the Community Servers.
The modded scene kept and continues to keep DayZ up. Look where DayZ was born from. A Modder.
To have such a "hack" or "exploit" like this present is a very powerful weapon, not towards us, but towards your Engine.
If this is continuously ignored and not looked into with most priority, you will see your game fall fast, after the Exploiters are done with The Wall.
Feb 17 2021
Sweet Thank goodness
Feb 16 2021
Dec 1 2020
Btw. This hotfix did nothing.
I'd go as far as saying, it made it worse.
Nov 23 2020
I’ve done a vehicle wipe 2 days after 1.10 release, had about 40 vehicles, and I saw no difference in server FPS. After combing through 1.10, learning everything it’s introduced, I feel this is just the side affect of its new features. hopefully in future updates they can optimize these new features, because this is a very negative side affect we are experiencing.
Nov 22 2020
Well after about week of 1.10
I'll average about 25-30 players and see a constant average 1.5k-2k FPS with that many players.
I've ran modded servers since 1.06, and I will say I'm use to being able to push 3k-3.5k with that many players. I would say I'm very experienced when it comes to running servers.
When I ran ApocalypticSixx ( 1.06-1.09 ), I did 70 slot servers, and ran 2 instances on each machine I had. I had 4 servers total, 2 machines.
I would average 500-1k FPS with 70 players on each instance. So 140 players on 1 machine.