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Ferrard
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User Since
Mar 6 2013, 7:33 AM (610 w, 4 d)

Recent Activity

May 10 2016

Ferrard edited Steps To Reproduce on T72786: Healing + Switch from Pistol to Primary = Telekinetic Crouch-Rifle attached to your back.
May 10 2016, 6:21 AM · Arma 3
Ferrard added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

Are these salt "flats" analogous to the American salt flats though? These are two completely different climates we're talking about here, so I suspect that a direct comparison is going to be hopelessly wrong.

May 10 2016, 6:15 AM · Arma 3
Ferrard added a comment to T71030: AI refuses to enter passenger seats of CH-49 Mohawk.

This only occurred in a specific, old iteration of ArmA 3 - the following update fixed it.

May 10 2016, 5:33 AM · Arma 3
Ferrard added a comment to T71030: AI refuses to enter passenger seats of CH-49 Mohawk.

Smelly gym socks confirmed to be figment of Ferrard's imagination. Soldiers no longer avoid cargo compartment. Smelly flip-flops confirmed but "not a dealbreaker" according to test subj-- soldiers. Sense of humor confirmed to be present in project lead and much appreciated!

In all seriousness: can't reproduce error in Stable Beta 0.76.109065 - I imagine something or another inadvertently fixed the bug.

~ Ferrard

May 10 2016, 5:33 AM · Arma 3
Ferrard edited Steps To Reproduce on T71030: AI refuses to enter passenger seats of CH-49 Mohawk.
May 10 2016, 5:33 AM · Arma 3
Ferrard added a comment to T66338: Calling in Artillery: Improper Radio Etiquette.

Server-side difficulty settings already handle some aspects of this (e.g. real-time markers can be prevented from appearing on the map), and the rest is a little more complicated than is strictly necessary for a game. AI doesn't handle context very well, and the less quirks we have to deal with from the AI, the better.

While I recognize these procedures are there for a reason in real life, they do not necessarily apply to typical gameplay. If a community mod wants to bring it in, then awesome! However, I personally would prefer if knowledge of real life military procedures was an enhancement to gameplay, rather than a requirement.

May 10 2016, 2:36 AM · Arma 3

May 9 2016

Ferrard added a comment to T59476: Primary weapon stays back when using Step Over with an Rocket Launcher..

Aww, repro notes nowhere near as interesting, votes nowhere near as high... oh well. Best of luck fixing it, though I will miss the entertainment factor!

May 9 2016, 6:58 PM · Arma 3
Ferrard added a comment to T59181: Launcher-type Weapon + Vault = Hover-Rifle.

I suppose this is more properly an "animation" bug rather than a "movement" bug. I've edited the issue to reflect that. Also, I replaced the lone "your" with the proper "thy" - it was bugging me :P

May 9 2016, 6:43 PM · Arma 3
Ferrard edited Steps To Reproduce on T59181: Launcher-type Weapon + Vault = Hover-Rifle.
May 9 2016, 6:42 PM · Arma 3
Ferrard added a comment to T59179: Vault or " V " while in vehicle.

"Options > Controls > Common > Get Out / Eject" might shed some light on this ;)

May 9 2016, 6:42 PM · Arma 3
Ferrard added a comment to T59176: Primary Weapon + Incremental Stance + Moving Forward + Vault = Dance Moves.

Mmm, yes it can - I suppose I should have searched for "prone" before posting this one, not just "vault." Thanks for pointing that out, tarciop! If a moderator could flag the relationship and then close this issue, that'd be greatly appreciated!

May 9 2016, 6:42 PM · Arma 3
Ferrard edited Steps To Reproduce on T59176: Primary Weapon + Incremental Stance + Moving Forward + Vault = Dance Moves.
May 9 2016, 6:42 PM · Arma 3
Ferrard added a comment to T58813: Vaulting while in certain modified stances causes you to go prone.

Duplicate issue: #0000809 pointed out by tarciop (thanks!)

May 9 2016, 4:02 PM · Arma 3