Page MenuHomeFeedback Tracker



User does not belong to any projects.

User Details

User Since
Sep 22 2014, 2:24 PM (318 w, 2 d)

Recent Activity

May 11 2016

DocWolf added a comment to T105300: Fog of War.

Downvoted - not because "peeking" is not a problem, but because this real-life vision is not a good solution. An easiest way to avoid players "scouting" areas using 3rd person view could be a better positioning of the camera when you're facing obstacles. This should prevent any peeking when, for example, you face a wall and try to "look" with 3rd person camera over and around it: when the game automatically relocate the camera much closer to your character all you see is a wall.

May 11 2016, 2:15 AM · DayZ
DocWolf added a comment to T103538: [PRIMARY REPORT] Character cools down/gets hypothermic too quickly.

Greetings Andy,

in the latest experimental build fires work as intended, but character temperature still drop extremely fast: he/she spawns with a t-shirt in a cold (and often wet) environment, meaning the yellow "cold" status will pop up very quickly - and from there to the orange "cold" and hypotermia it's a few minutes wait regardless of sun, body activity and type of clothes. The result is a race against time in order to find warm clothes (in my experience only dow jackets or wool coats effectively helps you shortly after spawn) or all the items needed to start a fire. If for some reasons the character gets damp/wet/soaked the only sensible option is starting a fire.

Possible solutions could be spawning with something slightly warmer than a t-shirt (long sleeved shirt, tracksuit jacket), modifying Chernarus temperature or slowing body temperature drop a little more. The first two seems unfair (the first give your character extra storage space for free, the second is useless considering the developers want to introduce seasons) while the third one could be a possible solution.

May 11 2016, 1:09 AM · DayZ
DocWolf added a comment to T103165: Standing above water behaves as if in water.

Problem confirmed, especially on Rify - the status "soaked - hypothermia" pops up really fast on the wrecked ship, but on the cranes on the piers/shipyards the status remain "soaked - cold" no matter how much time you spend on them.

Is this a planned feature? A metallic wrecked ship should be actually quite cold (or quite hot, depending on the weather), but becoming damp/soaked immediately after setting foot in it dramatically speeds up the cooling process

May 11 2016, 12:54 AM · DayZ

May 10 2016

DocWolf added a comment to T98568: [Suggestion] Identify friend from foe: Arm bands.

Excellent idea SgtPotatoes

May 10 2016, 10:17 PM · DayZ