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DigitalCenturion
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User Since
Mar 2 2015, 7:39 PM (507 w, 5 d)

Recent Activity

May 10 2016

DigitalCenturion set Category to category:terrainprocessor on T84192: Feature Request: Could terrain processor process a BMP file/mask and automatically create a shapefile.
May 10 2016, 11:59 AM · Arma 3
DigitalCenturion added a comment to T82916: Game Crashes with Error Instruction at 0x01df34338 referenced memory at 0x000000d8. The memory could not be read..

I would like to second this report. Upping the maxmem to 6144mb (out of a total of 8gb) seems to delay the crash. When launching a new mission (Pilgrimage SP) I can play without trouble for about 1hr, then it CTDs. When I load the last savegame it CTDs within 2-15mins. Constantly.

May 10 2016, 11:20 AM · Arma 3
DigitalCenturion added a comment to T81299: Terrain Builder refuses to generate layers at certain settings, no way to debug.

Works like a charm. Many thanks!

May 10 2016, 10:26 AM · Arma 3
DigitalCenturion edited Steps To Reproduce on T81299: Terrain Builder refuses to generate layers at certain settings, no way to debug.
May 10 2016, 10:26 AM · Arma 3
DigitalCenturion added a comment to T81268: Large roads.shp file causes memory issues and CTD.

OK, perhaps it is related to some road related scripting commands rather than pure number of AI?

Is your AI trying to pathfind or are they just spawned?

I will try to make a game-breaking mission, but in the mean time it is readily apparent in larger dynamic missions like DUWS or Pilgrimage:

http://forums.bistudio.com/showthread.php?173058-SP-Pilgrimage

http://forums.bistudio.com/showthread.php?160117-SP-Dynamic-Universal-War-System-(DUWS-alpha0-1)

May 10 2016, 10:25 AM · Arma 3
DigitalCenturion edited Steps To Reproduce on T81268: Large roads.shp file causes memory issues and CTD.
May 10 2016, 10:25 AM · Arma 3