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Darkbelg (Stijn)
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User Since
Jan 3 2020, 11:15 PM (255 w, 1 d)

Recent Activity

Dec 11 2023

Darkbelg added a comment to T177745: Group event handler combat modes returns wrong modes.

Seems like I forget to mention I was basing myself on the wiki of the event handler.

Dec 11 2023, 12:42 PM · Arma 3

Dec 8 2023

Darkbelg created T177745: Group event handler combat modes returns wrong modes.
Dec 8 2023, 10:12 PM · Arma 3

Jun 6 2023

Darkbelg added a comment to T172468: Delete event does not get triggered when a mine is deactivated..

After downloading this monster once again. I replayed the Laws of war DLC to test it and did not experience any issues with the demining missions i played.

Jun 6 2023, 8:07 PM · Arma 3

May 22 2023

Darkbelg added a comment to T172468: Delete event does not get triggered when a mine is deactivated..

Can you also add the person who deactivated the mine?
The scenario i have in mind is. I want to add explosives to the person who deactivated it. I could run a script to check wo is the closes to the mine when it gets deactivated but it would be handy if it was in the eventhandler.

May 22 2023, 6:59 PM · Arma 3

May 18 2023

Darkbelg changed Severity from severity:minor to severity:feature on T172468: Delete event does not get triggered when a mine is deactivated..
May 18 2023, 2:53 PM · Arma 3
Darkbelg added a comment to T172468: Delete event does not get triggered when a mine is deactivated..

I think i found the issue. The mine doesn't actually get deleted. It just gets deactivated but still exists. While mines that explode get deleted.

May 18 2023, 2:53 PM · Arma 3

May 17 2023

Darkbelg created T172468: Delete event does not get triggered when a mine is deactivated..
May 17 2023, 7:55 PM · Arma 3

Aug 15 2022

Darkbelg added a comment to T164496: Key bindings overriding other key bindings.

Did this ever get picked up. Or was it not reproducible ?

Aug 15 2022, 8:07 PM · Arma 3

Apr 24 2022

Darkbelg created T164496: Key bindings overriding other key bindings.
Apr 24 2022, 3:54 PM · Arma 3

Apr 11 2022

Darkbelg added a comment to T163813: Cruise control does not turn off when pressing the "Hand Brake" button..

Tested and CC turns off when pressing hand brake.

Apr 11 2022, 4:13 PM · Arma 3
Darkbelg added a comment to T163709: When engine is turned off Cruise Control stays active.

Tested it and CC turns off when engine is turned off.

Apr 11 2022, 4:13 PM · Arma 3
Darkbelg added a comment to T164190: Calling setCruiseControl on 0 speed makes the vehicle start driving.
Apr 11 2022, 11:33 AM · Arma 3
Darkbelg added a comment to T164190: Calling setCruiseControl on 0 speed makes the vehicle start driving.

Ok i tested it on the development build 2.09.149122 and can't reproduce it.

Apr 11 2022, 11:29 AM · Arma 3
Darkbelg added a comment to T164191: Cruise Control can be slowed down by pressing any of the forward buttons that are slower then what is set..

Ok, i didn't know if this was expected behaviour.

Apr 11 2022, 11:12 AM · Arma 3

Apr 9 2022

Darkbelg created T164191: Cruise Control can be slowed down by pressing any of the forward buttons that are slower then what is set..
Apr 9 2022, 4:07 PM · Arma 3
Darkbelg created T164190: Calling setCruiseControl on 0 speed makes the vehicle start driving.
Apr 9 2022, 3:59 PM · Arma 3

Mar 21 2022

Darkbelg created T163813: Cruise control does not turn off when pressing the "Hand Brake" button..
Mar 21 2022, 9:10 PM · Arma 3

Mar 12 2022

Darkbelg created T163709: When engine is turned off Cruise Control stays active.
Mar 12 2022, 5:27 PM · Arma 3

Mar 7 2022

Darkbelg added a comment to T163602: Using disableBrakes with setTowParent brakes.

I tried to reproduce this. And what seems to happen is that the threshold for when the physX object starts moving is higher when disableBrakes is true. So when trying to tow a rhino it appeared as if the commands were working against each other. But when i tested it with a Hunter it appears to work.

Mar 7 2022, 8:28 PM · Arma 3
Darkbelg added a comment to T163604: Towing of vehicles isn't really practical and needs some tweaking.

To add to this. When i try and pull a rhino with a hemtt. I get like 7 to 8 km/h. But when i use the disable break command and just push it. I get it to 17 or 18 km/h.

Mar 7 2022, 7:43 PM · Arma 3
Darkbelg renamed T163604: Towing of vehicles isn't really practical and needs some tweaking from Sling loading of vehicles isn't really practical and needs some tweaking to Towing of vehicles isn't really practical and needs some tweaking.
Mar 7 2022, 7:40 PM · Arma 3
Darkbelg added a comment to T163603: brakesDisabled returns the wrong value when using setTowParent.

So if i'm driving i should get brakesDisabled back as true on the towedvehicle?

Mar 7 2022, 7:21 PM · Arma 3

Mar 5 2022

Darkbelg created T163604: Towing of vehicles isn't really practical and needs some tweaking.
Mar 5 2022, 2:28 PM · Arma 3
Darkbelg edited Steps To Reproduce on T163603: brakesDisabled returns the wrong value when using setTowParent.
Mar 5 2022, 2:08 PM · Arma 3
Darkbelg created T163603: brakesDisabled returns the wrong value when using setTowParent.
Mar 5 2022, 2:07 PM · Arma 3
Darkbelg changed Category from category:general to category:slingloading on T163602: Using disableBrakes with setTowParent brakes.
Mar 5 2022, 1:57 PM · Arma 3
Darkbelg created T163602: Using disableBrakes with setTowParent brakes.
Mar 5 2022, 1:56 PM · Arma 3

Nov 29 2021

Darkbelg added a comment to T161983: It is possible to vault into and out of refugee tents.

Tried it again and recorded it. You can more consistently get in by vaulting and then moving backwards when your camera is on the other side of the wall. You might have to vault again.

Nov 29 2021, 7:44 PM · Arma 3 Creator DLC - Western Sahara

Nov 19 2021

Darkbelg created T161983: It is possible to vault into and out of refugee tents.
Nov 19 2021, 4:05 PM · Arma 3 Creator DLC - Western Sahara
Darkbelg added a comment to T161480: Add local parameter from createSimpleObject to BIS_fnc_createSimpleObject.

So the change that was made to the createSimpleObject function was made before the current live ops development ? Is that what you are saying here ? And this is why you don't want to implement this ?

Nov 19 2021, 2:44 PM · Arma 3

Oct 28 2021

Darkbelg created T161652: Gear Does Not Get Deleted That Is Synced To The Random site Selector Module.
Oct 28 2021, 5:36 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Darkbelg created T161651: Feature or bug request Delete people inside vehicles that are synced to the Random site Module..
Oct 28 2021, 5:14 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Oct 15 2021

Darkbelg created T161480: Add local parameter from createSimpleObject to BIS_fnc_createSimpleObject.
Oct 15 2021, 4:59 PM · Arma 3

Oct 9 2021

Darkbelg added a comment to T160631: Tunnel supports and misc objects disappearing on Khe Sanh map.

There are multiple tunnel entrances. The tunnel module does not work on khe sang.

Oct 9 2021, 10:26 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Sep 8 2021

Darkbelg added a comment to T160631: Tunnel supports and misc objects disappearing on Khe Sanh map.

I just checked this and it does seem things disappear but this is only applicable on the top layer of the tunnel complex.
So that is going to be a fun one to debug.

Sep 8 2021, 3:04 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 25 2020

Darkbelg added a comment to T152926: Description Parameter fadeTime for BIS_fnc_cancelMarker does not work.

This can be closed. Seems like the description in the function viewer is correct. But the one on the wiki isn't.

Jul 25 2020, 4:05 PM · Arma 3
Darkbelg created T152926: Description Parameter fadeTime for BIS_fnc_cancelMarker does not work.
Jul 25 2020, 3:25 PM · Arma 3