If you use disableBrakes and then setTowParent the brakes will lock up and the vehicle wont be able to move.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Sling Loading
Steps To Reproduce
ropeCreate [towingvehicle , [0,-5,-1], towedvehicle , [0,3,-1], 10, ["RopeEnd", [0,0,-1]], ["RopeEnd", [0,0,-1]]];
towedvehicle disableBrakes true;
towedvehicle setTowParent towingvehicle;
towedvehicle wont move and rope will break.
Event Timeline
Comment Actions
I tried to reproduce this. And what seems to happen is that the threshold for when the physX object starts moving is higher when disableBrakes is true. So when trying to tow a rhino it appeared as if the commands were working against each other. But when i tested it with a Hunter it appears to work.
So you can close this issue.