User Details
- User Since
- Feb 11 2014, 7:15 PM (564 w, 3 d)
May 11 2016
I should also note that this can be exploited. When I logged back in this afternoon, I had the weapon back in my inventory, and a second weapon laying on the ground. It appeared to have duplicated somehow.
There are at least two other reports on this same issue.
http://feedback.dayzgame.com/view.php?id=23432
http://feedback.dayzgame.com/view.php?id=23497
I can confirm this. My tent has despawned twice. Additionally, items placed on the ground inside the tent have also despawned. We also built an oven fireplace (8 stones) outside of the tent. It too, has despawned, and vehicles are no longer persistent.
I would also note that items that were moved prior to a server restart seem to re-appear near or at the same place they were when picked up. So unless you keep the items ON YOUR PERSON, they despawn and go back to their "assigned' persistent location.
I just want to note that the server I play on, the owner reset the server (wiped) after the hotfix wipe, and it seems to have cleared up the persistence issues. Vehicles now stay, loot stays, and tents stay as well.
I can confirm this. My tent has despawned twice. Additionally, items placed on the ground inside the tent have also despawned. We also built an oven fireplace (8 stones) outside of the tent. It too, has despawned, and vehicles are no longer persistent. I had two trucks parked in a specific location and both are gone after a restart.
I would also note that items that were moved prior to a server restart seem to re-appear near or at the same place they were when picked up. So unless you keep the items ON YOUR PERSON, they despawn and go back to their "assigned' persistent location. I was able to confirm this as the tent and some of the items enclosed were picked up near where I had laid the tent.
Matches report 0023497: http://feedback.dayzgame.com/view.php?id=23497
I must also note that this occurred AFTER the global hotfix. Both tents were setup after the hotfix, and after the server restarts, this occurs.
Private Shard: 69.162.126.146:2402
I agree. The attacks are definitely not in sync with the animations. This makes timing their attacks impossible, in addition to the fact that they "teleport" from side to side while attacking you.
Another issue I'm sure has been mentioned is sound. They are more stealthy than a PC now. It's a bit crazy.
Zombie spawning. I was in the middle of a field near Prud yesterday sprinting. I stopped, looked around me in a 360 and saw nothing, so got out my binoculars for a look, and next thing you know, I'm being assaulted from behind by a zombie that spawned in randomly. Same scenario, I'm driving in the woods near Gorka, stop at a deer stand to check out the loot. I was there for about 3 minutes, I started eating food right outside the stand and I get hit by a zombie in the back. Before I know it, three more spawn in. WHY are they spawning near us for no reason other than to be a nuisance, and to that end, WHY are they only spawning BEHIND US?
Last issue is the amount of attacks per our amount of attacks per second. As stated, they can attack almost 5-6 times before we get a 2nd hit on them. This is not realistic at all. I understand they need to be challenging, but we should be getting hit for hit if you're going to make it take 5-8 hits to kill a zombie with a fireaxe. Not all of us are masters of headshots, nor should we have to be. But if I try to kill a single zombie right now, by the time I do I've taken 10-15 hits from one, with massive bleeding and damage to my gear.
Final thought: I do agree that the old zombies were not even a challenge and shouldn't have been part of the game, but these "new" zombies are a bit over the top, and honestly it turns me away from playing unless I have a truck to hit them with. My supply of rags runs out fast. You can be stealthy all you want, but it's a mute point in places like Elektro, where there's so many places for zombies to wander (even in a building now), when they do see you, you won't know until they've hit you because you can't hear it. Now you have to run or die, which attracts even more zombies that you were trying to avoid in the first place.
Add the fact that FPS drops in cities are a major issue, and it's not even worth going to a large city. We don't all have major video cards. I have a GT650M. All of these issues combined with that make a game I'd very much rather not play, considering I get 8-12 FPS in a city vs. 20-30 in other areas. I play other in development just fine, with 60-100 FPS. If the rumors of a new engine are true, it can't get here fast enough.
May 10 2016
As pigmej said, this is not a bug. You need to eat and drink until you have bright green hydrated and energized bars, and then you will see a HEALING bar in your inventory.
http://rapidshare.com/share/B695EA367EFF513437D8E740A0474FF7
I'm having a similar issue. FPS rate decreases until it's so unbearable to play it's ridiculous, and finally, the game crashes or freezes and I'm forced to use Task Manager to close it.
It appears that this only happens on some (most) servers. I also noticed that if I shut down the game completely and restart it, it seems to clear up, but usually only for a few minutes. The key has been finding a viable server.