- User Since
- Mar 8 2013, 10:53 PM (352 w, 1 d)
May 10 2016
May 9 2016
For bullets, when they hit the water they break up on impact around a foot underwater. The reason is that the bullet is travelling at a very high speed and water slows it down which causes the bullet to shred. That would be the area where you are most likley to get wounded.
I have created a shitstorm, what have I done ;_;
@bez I love that! Are you still working on it? You can possibly make it better by adding in an entry and exit wound, because the medic has to patch that up to stop some bleeding. You could also get a black model of a human body rather than a soldier, for simplicity. Just my suggestions; so far it looks amazing, keep up the good work!
@fragmachine Do you know what a grenade is? That shrapnel flies at blinding speeds and can surely take off an arm or leg. Please get your facts straight before posting something that is wrong.
Thank you so much guys for all of your support, the issue is now assigned!!!
Alright guys, many of you said this was too hardcore and my ratings are going down. What I was thinking is that you should have this as an in-game option just before a server starts OR might be a default in expert mode
Best regards, OP
Guys, please read the notes I sent before posting something and downvoting. Check the 5th note from the top
@JNC Maybe the creators can only have this feature on Expert mode. Or it could actually be a game option that you can turn on or off before a game starts.
@The Coyote I didn't think a skeleton on an interface would actually slow down the game. Maybe they could only make it appear when you get shot?
Sorry guys, I didn't know