Page MenuHomeFeedback Tracker

CraziKin
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 8 2013, 10:53 PM (615 w, 5 d)

Recent Activity

May 10 2016

CraziKin edited Steps To Reproduce on T69343: Add in Naval Combat.
May 10 2016, 4:32 AM · Arma 3

May 9 2016

CraziKin added a comment to T61614: bullet impact and explosions on water.

For bullets, when they hit the water they break up on impact around a foot underwater. The reason is that the bullet is travelling at a very high speed and water slows it down which causes the bullet to shred. That would be the area where you are most likley to get wounded.

May 9 2016, 11:15 PM · Arma 3
CraziKin added a comment to T61369: Realistic Wounding System.

I have created a shitstorm, what have I done ;_;

May 9 2016, 11:02 PM · Arma 3
CraziKin added a comment to T61369: Realistic Wounding System.

@bez I love that! Are you still working on it? You can possibly make it better by adding in an entry and exit wound, because the medic has to patch that up to stop some bleeding. You could also get a black model of a human body rather than a soldier, for simplicity. Just my suggestions; so far it looks amazing, keep up the good work!

May 9 2016, 11:01 PM · Arma 3
CraziKin added a comment to T61369: Realistic Wounding System.

@fragmachine Do you know what a grenade is? That shrapnel flies at blinding speeds and can surely take off an arm or leg. Please get your facts straight before posting something that is wrong.

May 9 2016, 11:01 PM · Arma 3
CraziKin added a comment to T61369: Realistic Wounding System.

Thank you so much guys for all of your support, the issue is now assigned!!!

Thanks, OP

May 9 2016, 11:00 PM · Arma 3
CraziKin added a comment to T61369: Realistic Wounding System.

bump

May 9 2016, 11:00 PM · Arma 3
CraziKin added a comment to T61369: Realistic Wounding System.

ATTENTION

Alright guys, many of you said this was too hardcore and my ratings are going down. What I was thinking is that you should have this as an in-game option just before a server starts OR might be a default in expert mode

Best regards, OP

May 9 2016, 11:00 PM · Arma 3
CraziKin added a comment to T61369: Realistic Wounding System.

Guys, please read the notes I sent before posting something and downvoting. Check the 5th note from the top

May 9 2016, 11:00 PM · Arma 3
CraziKin added a comment to T61369: Realistic Wounding System.

@JNC Maybe the creators can only have this feature on Expert mode. Or it could actually be a game option that you can turn on or off before a game starts.

May 9 2016, 11:00 PM · Arma 3
CraziKin added a comment to T61369: Realistic Wounding System.

@The Coyote I didn't think a skeleton on an interface would actually slow down the game. Maybe they could only make it appear when you get shot?

May 9 2016, 11:00 PM · Arma 3
CraziKin edited Steps To Reproduce on T61369: Realistic Wounding System.
May 9 2016, 11:00 PM · Arma 3
CraziKin added a comment to T61362: Take away the black around the scopes when zooming in.

Sorry guys, I didn't know

May 9 2016, 10:59 PM · Arma 3
CraziKin edited Steps To Reproduce on T61362: Take away the black around the scopes when zooming in.
May 9 2016, 10:59 PM · Arma 3