Page MenuHomeFeedback Tracker

Conranos
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 11 2013, 1:29 AM (431 w, 5 d)

Recent Activity

May 10 2016

Conranos added a comment to T89637: Unlimited loot ..

This is called server hoping, it existed back in the mod as well. They will likely implement systems to prevent this in the future. The game is still in the early alpha stage so having players do this may be somewhat beneficial right now. It allows people to test rare items more often to ensure they are working properly. However later on this will likely be addressed.

May 10 2016, 5:04 PM · DayZ
Conranos added a comment to T88209: FNX 45, .45ACP ammo don't work (Wiki says it should).

I have yet to see any magazines for the MNX45. I have seen several of the guns, lots of ammunition, but no magazines. Not sure if they haven't been added or if i'm just really unlucky though.

Also when holding the FNX45 you can not manually chamber a cartridge like you can the Mosin and the M4. This makes it entirely useless without a magazine.

May 10 2016, 4:12 PM · DayZ
Conranos added a comment to T86670: Buildings flash like disco ball.

I can confirm this issue is driver related. I had the same issue where most textures showed as a bunch of squares of random colors. I am running a 7870, I updated my drivers to be sure it wasn't a game related issue and it worked.

If you experience this issue make sure you update your drivers to the latest version.

May 10 2016, 2:31 PM · DayZ
Conranos edited Steps To Reproduce on T84061: MK6 mortar first person aim not accurate to artillery computer / mortar tends to damage itself and the user when firing.
May 10 2016, 11:56 AM · Arma 3
Conranos added a comment to T62466: Get an Anti-Cheat System Implemented asap.

An anti-cheat system needs to be implemented. The main purpose of both the Alpha and Beta stages is to test the features of the game to insure they are working properly. With the scripts that have been created testing has become impossible in multiplier. Most servers that I join are hit within 3 minutes. This is a critical issue that I hope will be resolved swiftly so that we may get back to testing and reporting real issues.

May 10 2016, 12:01 AM · Arma 3

May 9 2016

Conranos added a comment to T60114: Miniguns on littlebird very difficult to hit people with..

The miniguns do have way to much spread. This issue needs to be resolved. When you can't hit a man from 30 meters away with a weapon effective past 300 something is wrong.

May 9 2016, 9:27 PM · Arma 3