User Details
- User Since
- Oct 24 2024, 10:18 PM (13 w, 3 d)
Yesterday
"Simply enough you can load the SteamWorks framework in your own C or C# or any other supported language, build you own script to announce a server. you don't need to run an actual DayZ server, this only takes a few KB of memory."
Mon, Jan 20
DayZed themselves used to create fake servers previously and now they are crying because they can't compete with so many servers.. 😆
Fri, Jan 3
No one cares, let's be real.. Legal department - oh common..
What's the problem to implement same system as DZSA did?
Nov 28 2024
Well, sad story. Looks like this ticket/task will be forgotten and buried as 999x other such tickets related to the launcher.
And as usual, it's just a "Feedback" for BI rather than real problem..
Nov 27 2024
Ffs.. Where is the problem to implement the server list fetching logic in a same/similar way DZSA did?
They are crawling servers from the Steam API (https://api.steampowered.com/IGameServersService/GetServerList/v1/) which cannot be spoofed that easily as direct A2S queries.
Nov 22 2024
@Geez Hi, any ideas regarding this?
Nov 1 2024
Oct 25 2024
@Geez This clientPort setting/option would be really helpful in order to configure server firewall to not allow any incoming connections from different ports.
Any ideas when this could be fixed?
Oct 24 2024
Hello,
Seems like this still is an issue..
I have tried to set different ports in clientPort, but client just ignores that (looked through Wireshark).