- User Since
- Mar 9 2013, 8:49 PM (444 w, 5 d)
May 10 2016
I started the whole campaign again a few days ago, so it's not an older save. The problem appeared at the second starting of the mission (after Blacfoot Down). I'm not using mods. If I remember correctly, I didn't loot anything through the last mission, and my last actions were blowing up the wreckage and walking back towards Maxwell (so it was completely normal until Maxwell's loading image).
Please, tell me if I can help with any other details.
Of course, here you are.
I would like to add vehicle-vehicle crashes to the problem.
For example I just made a To-199 crash into my Ifrit at full take off speed, and the Ifrit didn't even get a scratch. Neither did the Neophron on the first try, only the pilot died. On the second try, it blew up, so it's a bit better, but still didn't damage me or the car.
Good idea, I would suggest the same for the radar building at Air Station Mike-26, too.
I agree, it would be a good feature, if implemented realistically. I would suggest that if, for example, a team is in a zone, where the radios are jammed, they should still be able to communicate in view distance with hand signs.
May 9 2016
You are right, I should have tried it with a littlebird, too. Now, that I did, I couldn't reproduce the problem, but this might be due to an update I just received. (I'm using the dev version.) So I guess, it will be fixed soon in regular alpha, too. :)
I could eject from a KA-60, with an AI player as pilot and the controls at me...
I jumped out into the sea (from low altitude and with autohover, but the option was present even at 200km/h at 300m.) As I jumped out, pilot took back controls, so your problem is either with the Little Birds, or something local.
Also, there is no feedback that you just hit someone (or something), and it doesn't affect your vehicle's condition. (For example: the enemy roadblock in Vehicle Showcase can be passed through without any damage)