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B93
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User Since
Mar 9 2013, 8:49 PM (615 w, 15 h)

Recent Activity

Jun 17 2023

B93 created T173383: Crash on launching Breaking Even mission.
Jun 17 2023, 8:26 PM · Arma 3

May 10 2016

B93 edited Steps To Reproduce on T77564: "Start patrol" quad doesn't work.
May 10 2016, 8:29 AM · Arma 3
B93 added a comment to T77266: Survive mission "Maxwell" is broken, and won't start.

Hello,

I started the whole campaign again a few days ago, so it's not an older save. The problem appeared at the second starting of the mission (after Blacfoot Down). I'm not using mods. If I remember correctly, I didn't loot anything through the last mission, and my last actions were blowing up the wreckage and walking back towards Maxwell (so it was completely normal until Maxwell's loading image).

Please, tell me if I can help with any other details.
Thank you.

May 10 2016, 8:23 AM · Arma 3
B93 added a comment to T77266: Survive mission "Maxwell" is broken, and won't start.

Of course, here you are.

May 10 2016, 8:23 AM · Arma 3
B93 edited Steps To Reproduce on T77266: Survive mission "Maxwell" is broken, and won't start.
May 10 2016, 8:23 AM · Arma 3
B93 added a comment to T70115: Very unrealistic vehicle's crashes..

I would like to add vehicle-vehicle crashes to the problem.
For example I just made a To-199 crash into my Ifrit at full take off speed, and the Ifrit didn't even get a scratch. Neither did the Neophron on the first try, only the pilot died. On the second try, it blew up, so it's a bit better, but still didn't damage me or the car.

May 10 2016, 5:00 AM · Arma 3
B93 added a comment to T68481: Add interiors for buildings: "diesel powerplant factory (small)", "transformer", and "radar station"..

Good idea, I would suggest the same for the radar building at Air Station Mike-26, too.

May 10 2016, 3:55 AM · Arma 3
B93 edited Steps To Reproduce on T65407: Cannot load texture a3\structures_f\data\windows\reshq_glass_nohq.paa again....
May 10 2016, 1:58 AM · Arma 3
B93 added a comment to T64857: Electronic Warfare.

I agree, it would be a good feature, if implemented realistically. I would suggest that if, for example, a team is in a zone, where the radios are jammed, they should still be able to communicate in view distance with hand signs.

May 10 2016, 1:39 AM · Arma 3
B93 edited Steps To Reproduce on T64762: Can't use weapon after sabotaging boat..
May 10 2016, 1:36 AM · Arma 3

May 9 2016

B93 edited Steps To Reproduce on T62056: Other problems with turtles.
May 9 2016, 11:44 PM · Arma 3
B93 added a comment to T61830: Cannot Get Out of Helicopter if switched to copilot, while having taken over controls, and engine destroyed.

You are right, I should have tried it with a littlebird, too. Now, that I did, I couldn't reproduce the problem, but this might be due to an update I just received. (I'm using the dev version.) So I guess, it will be fixed soon in regular alpha, too. :)

May 9 2016, 11:25 PM · Arma 3
B93 added a comment to T61830: Cannot Get Out of Helicopter if switched to copilot, while having taken over controls, and engine destroyed.

I could eject from a KA-60, with an AI player as pilot and the controls at me...
I jumped out into the sea (from low altitude and with autohover, but the option was present even at 200km/h at 300m.) As I jumped out, pilot took back controls, so your problem is either with the Little Birds, or something local.

May 9 2016, 11:25 PM · Arma 3
B93 added a comment to T60536: Running people over causes too little damage.

Also, there is no feedback that you just hit someone (or something), and it doesn't affect your vehicle's condition. (For example: the enemy roadblock in Vehicle Showcase can be passed through without any damage)

May 9 2016, 9:48 PM · Arma 3