User Details
- User Since
- Oct 20 2013, 3:45 PM (578 w, 4 d)
May 10 2016
If you really tell the difference between with or w/o bipod, you will know they both do have apparent difference.
- With bipod when you deploy your weapon turns out minimum weapon sway.
- Without bipod turns out more weapon sway.
Check it carefully before reporting.
Hope they would finally get this done.
Added: not only in the prone position but same like in crouch position.
I can understand that if it lacks proper animation ATM.
For a better understanding, here is a video explaining the issue: https://youtu.be/thY9Wxap8Y0
Sorry for my mistyping, the correct way is go in Virtual Arsenal, choose any weapons then deploy and undeploy your weapon on boxes and see what it does.
I can always reproduce the issue.
Please kindly check it.
Branch: Development
Version: 1.43.130012
Yes, same issue on my end. cater182 have showed the right rock objects.
Version: 1.43.130012
oomwar you might help the devs a lot to think what scope should fit the Kir.
How initspeed works in the optics sights?
Dev Version: 1.43.130012
With optic 'kahlia' zeroing 300m hitting a target at 300m that almost every shot could drop target down.
With optic 'MOS' same as above
With optic 'RCO' zeroing 300m on its default hitting a target at 300m ( aimed at his shoulder) often miss, after a few shots it hit the target.
With optic 'ARCO ' same as above
Here is ticket talking same as your issue.
http://feedback.arma3.com/view.php?id=23364
As RobertHammer stated the ASP-1 is meant to be used at close range upwards to 400 meters.
So it is intended.
In order to hit the target below 200m you should aim lower, would not often miss.
We should not expect such a suppressed weapon to be very accurate especially in long range, at least it's a silent marksman rifle, one shot one kill.
Yes, new recoil seems to break the UGL recoil.
It is a shame that this bug should not be left into the stable version.
For better performance especially don't even use CBA or AGM. Both drop FPS down considerably.
This is a change which could make Arma much more immersive.