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May 9 2016

Cobramagic added a comment to T61058: Boat physics with rough waves needs improvement..

Boats look a little bit jumpy a little more gravity and a bit more wavelength make boats more playable at extreme conditions , on the other hand , goin out with a rubber/zodiac/speed boats in those conditions is not adviced in real life. thats something i can tell from experience :P

May 9 2016, 10:40 PM · Arma 3
Cobramagic added a comment to T60446: Depth gauge.

@Kid18120 true , post-release or modding crossed my mind but at least an depth gauge should be standard. Why introduce scuba in an milsim and forget the most important item a scubadiver brings with him ;)

May 9 2016, 9:45 PM · Arma 3
Cobramagic edited Steps To Reproduce on T60446: Depth gauge.
May 9 2016, 9:45 PM · Arma 3
Cobramagic edited Steps To Reproduce on T60348: Unit inventory editor.
May 9 2016, 9:41 PM · Arma 3
Cobramagic edited Steps To Reproduce on T60331: Fish on land.
May 9 2016, 9:39 PM · Arma 3
Cobramagic edited Steps To Reproduce on T60328: Dropping off above water.
May 9 2016, 9:39 PM · Arma 3
Cobramagic edited Steps To Reproduce on T60323: Incorrect lighting under water.
May 9 2016, 9:39 PM · Arma 3
Cobramagic added a comment to T60167: Many complaints about recoil... Solution: Weapon bi-pods/ weapon resting.

recoil is fine for me also , resting the gun on bipods adds a tactical advantage. support weapons are nearly useless without.

May 9 2016, 9:29 PM · Arma 3
Cobramagic added a comment to T60036: Diving Decompression sickness (Bends) / Gas Mix.

at least a depth gauge would come in handy , there is no feeling of depth at the moment. Aircraft have their limitations in games so why not the scuba divers?

May 9 2016, 9:22 PM · Arma 3
Cobramagic added a comment to T59020: The sky's Color during a storm is very Unreal (Blue).

this looks like the ring of blue around the players location

May 9 2016, 4:15 PM · Arma 3