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May 10 2016

DasAttorney edited Steps To Reproduce on T72281: When AI is knocked over (and not killed) by a vehicle, they refuse to resume patrol.
May 10 2016, 6:09 AM · Arma 3
DasAttorney added a comment to T72267: Cannot create entity with abstract type placed_chemlight_XXX.

@ Killzone Kid - Here is the code I wrote: (Should be all A3 specific):

_para = createVehicle ["Steerable_Parachute_F", [0,0,0], [], 0, "none"];
_para disableCollisionWith _chop;
_para setPos _pos;
_un moveInDriver _para;
_un allowDamage true;

And I got the class from the config browser:

configfile >> "CfgVehicles" >> "Steerable_Parachute_F"

Hope that helps you.

May 10 2016, 6:08 AM · Arma 3
DasAttorney added a comment to T72267: Cannot create entity with abstract type placed_chemlight_XXX.

In my rpt today:

Cannot create entity with abstract type ParachuteEast (scope = private?)
Cannot create entity with abstract type ParachuteEast (scope = private?)
Cannot create entity with abstract type ParachuteEast (scope = private?)
Cannot create entity with abstract type ParachuteEast (scope = private?)
Cannot create entity with abstract type ParachuteEast (scope = private?)
Cannot create entity with abstract type ParachuteEast (scope = private?)
Cannot create entity with abstract type ParachuteEast (scope = private?)
Cannot create entity with abstract type ParachuteEast (scope = private?)

May 10 2016, 6:08 AM · Arma 3
DasAttorney added a comment to T72047: getPosASL and eyePos return incorrect Z coordinates.

Thanks for the replies gents.

Was unaware of the ATLtoASL and ASLtoATL commands.

You can close this as resolved if you like.

May 10 2016, 6:02 AM · Arma 3
DasAttorney added a comment to T72047: getPosASL and eyePos return incorrect Z coordinates.

Closed

May 10 2016, 6:02 AM · Arma 3
DasAttorney edited Steps To Reproduce on T72047: getPosASL and eyePos return incorrect Z coordinates.
May 10 2016, 6:02 AM · Arma 3
DasAttorney added a comment to T67226: Game Crashes when playing MP.

Not sure - can't find many people playing those online.

However, I understand that it could well be to do with the mission itself rather than the game so will try those game modes if they become available.

Will keep you updated if I do get to play them and there are any more crashes.

May 10 2016, 3:11 AM · Arma 3
DasAttorney edited Steps To Reproduce on T67226: Game Crashes when playing MP.
May 10 2016, 3:11 AM · Arma 3

May 9 2016

DasAttorney added a comment to T62293: Blood has tube-like graphical error.

Still getting this on stable build (haven't tested dev version)

May 9 2016, 11:55 PM · Arma 3
DasAttorney added a comment to T58696: Connection failed..

Definitely something to do with port forwarding - I have a Thompson router and A3 would not connect with 2302 - 2309 forwarded and a static IP.

I've just hard reset the router and gone back to dynamic IP and I can connect fine

May 9 2016, 3:26 PM · Arma 3