With the advent of the Tanks DLC release, I sure hope that the way any ricochet, penetration or absorption of shots against armour can be changed. It is frustrating to see that there is an accurate penetration system, with very good ballistics and all, that is abused in this way. The system allows for a complex damage model, where vital components can be protected by armor. However, the way it works now, is even if the protection works, the vitals still soak up damage, eventually leading to vehicle destruction.
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Mar 28 2018
Mar 28 2018
StrIke_NOR added a comment to T120542: technical suggestions for A3 damage system improvements (infantry and vehicles).
Jan 20 2018
Jan 20 2018
StrIke_NOR updated the task description for T127578: Strider and Ifrit Automatic drive gear handle animations are incorrect..
Oct 17 2017
Oct 17 2017
StrIke_NOR added a comment to T65086: Bullet holes/impacts on objects and vehicles fade too fast and have a very low resolution / improved damage model.
I would like to suggest improving this for the upcoming tanks DLC.
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