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May 10 2016

dga added a comment to T68891: BIS_fnc_spawnGroup not working as intended (3rd parameter number).

@JQuel Yeah. I tried to debug it and my guess is, that it fails at picking unit types (groups) on its own.

May 10 2016, 4:12 AM · Arma 3
dga edited Steps To Reproduce on T68891: BIS_fnc_spawnGroup not working as intended (3rd parameter number).
May 10 2016, 4:12 AM · Arma 3
dga added a comment to T68127: Ghosthawk lights do not show correctly at night.

There are already 2 submission regarding this problem
e.g. http://feedback.arma3.com/view.php?id=9820

May 10 2016, 3:42 AM · Arma 3
dga added a comment to T62776: Script Errors on startup Dev Build.

No. Seems to be fixed.

May 10 2016, 12:15 AM · Arma 3
dga edited Steps To Reproduce on T62777: Many errors in rpt when loading Stratis.
May 10 2016, 12:15 AM · Arma 3
dga edited Steps To Reproduce on T62776: Script Errors on startup Dev Build.
May 10 2016, 12:15 AM · Arma 3

May 9 2016

dga edited Steps To Reproduce on T61973: Script Error when "sleep" in Trigger Activation field.
May 9 2016, 11:38 PM · Arma 3
dga added a comment to T61973: Script Error when "sleep" in Trigger Activation field.

Well, what you said sounds pretty reasonable.
for example "[] spawn {sleep 2; // do something};" works perfect.

I guess this Issue is nonsense then. My bad.

May 9 2016, 11:38 PM · Arma 3
dga added a comment to T61973: Script Error when "sleep" in Trigger Activation field.

It seems like, this also happens, when you have a "sleep" in an eventhandler.

May 9 2016, 11:38 PM · Arma 3
dga added a comment to T60382: Helicopter collective ascent/descent rates are not consistent among devices.

So my observations with dev branch (106998) and X360 Gamepad in a MH9 with digital collective

Up: 1900
Neutral: 0
Down: -1800

With Q/Z on keyboard I get the same values. So if this is the intended raise/lower value then it should be fine.

However, with analog collective I get (using left and right trigger)

Up: 2150
Neutral: -1250
Down: -1950

The Neutral -1250 comes from the Raise (Analogue) and not lower. So I guess the zero of that Axis gets interpreted wrong.

So. It's still not really consistent. But I would love to use the analog setting when neutral wouldn't drag my heli down.

May 9 2016, 9:42 PM · Arma 3
dga added a comment to T60131: Loading screen shown while loading is complete already.

Yeah. I also figured out, it always takes the same time. Its like a fixed animation and not loading

May 9 2016, 9:28 PM · Arma 3
dga added a comment to T60131: Loading screen shown while loading is complete already.

My latest observation (latest Dev Build) is...
when you hit preview for the first time, behaviour is still the same as before.

BUT...from now on, if you go back to editor and preview again the problem is gone. I'm on the map / in my mission in a matter of 2-3 seconds.
Which makes editing and testing a loooot less painful.

I wonder if it has something todo with the following note from the Changelog
"Editor loading took long when using MX rifles - fixed"

May 9 2016, 9:28 PM · Arma 3
dga edited Steps To Reproduce on T60131: Loading screen shown while loading is complete already.
May 9 2016, 9:28 PM · Arma 3