This only happens on multiplayer. I think underperforming servers influence client performance somehow.
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May 9 2016
May 9 2016
Rak edited Steps To Reproduce on T59423: GPU utilization low in highly populated multiplayer servers..
Even BF3 eventually got this feature, yet after 3 iterations of OFP we still don't have this very basic and important feature of infantry combat.
It's possible, ACE did it. I don't see any reason why this shouldn't be a standart feature.
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