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GPU utilization low in highly populated multiplayer servers.
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Description

On my mediocre laptop (i7 2670QM, 8Gb RAM, Geforce 555M)I'm having performance problems in multiplayer. Here's an example of GPU&CPU utilization in SP and MP;

My game settings:
1600x900, 100% resolution
V-Sync: off
Every quality option: off or turned all the way down

Singleplayer (infantry showcase):
GPU utilization %99(I'm GPU capped as always)
CPU utilization %25
Average FPS: 50

Multiplayer (40 player TDM):
GPU utilization: %43
CPU utilization: %23
Average FPS: 15

As you can see, it's a considerable FPS drop. My mate with a pretty beefy gaming PC also reports "his FPS is halved" sometimes. Though, on some 64 players servers I'm getting better FPS (~30).

In singleplayer I don't have any problem with the utilization, which brings me to the point: does the server performance influence client performance? If the server can't handle 40 players fighting in a small area, does it affect client performance too?

I'd appreciate if you looked into this issue.

Details

Legacy ID
2510066289
Severity
Major
Resolution
Duplicate
Reproducibility
Always
Category
Performance

Event Timeline

Rak edited Steps To Reproduce. (Show Details)Mar 6 2013, 2:23 PM
Rak edited Additional Information. (Show Details)
Rak set Category to Performance.
Rak set Reproducibility to Always.
Rak set Severity to Major.
Rak set Resolution to Duplicate.
Rak set Legacy ID to 2510066289.May 7 2016, 10:56 AM

Duplicate of #0000716.