In T189290#2762499, @Funatic wrote:@Geez What i can confirm so far regarding CLIENT crashes, its related to attitional spawned in items (for our server with Dayz Editor loader), reducing spawned in items will lower the risk of client crashes, so it think it has to do something regarding network and network bubbles, most related to networkRangeFar
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Feed Advanced Search
Advanced Search
Advanced Search
Mar 4 2025
Mar 4 2025
eLoneX added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.
Mar 1 2025
Mar 1 2025
eLoneX added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.
Could this be tied to the number of SpawnObject we can spawn in game? I'm experiencing the same crashes when I try to load stuff with SpawnObject in init.c (separate .c file but in init.c), after a certain number of lines loaded it just crashes with same Access Violation ... but when I reduce the number of SpawnObject lines loaded, it works just fine.
© Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. · Privacy Policy · Terms and Conditions