This happens almost instantly for all players when anyone in the multiplayer session controls a UAV/UGV.
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May 10 2016
This works if you want to have every item available via the arsenal.
Is there a way to get it working for when we've added items via addVirtual<weapon/magazine/item/backpack>Cargo as well?
As an example, the following does not work.
[this,["arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","hgun_ACPC2_F","hgun_Rook40_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_plain_F","SMG_01_F","SMG_02_F","launch_RPG32_F"],false] call BIS_fnc_addVirtualWeaponCargo;
Some more info:
When populating a container to use as a virtual ammobox via bis_fnc_addvirtualweaponcargo or similar commands, the items do get added (verifyable via adding a zeus module and checking to see the infinite quantity as expected).
However, no action is added to access the arsenal.
This was fixed in 1.24 - it seemed to have been the virtual arsenal somehow mistakenly getting partially implemented.
This appears to be fixed in the launch version.
The fact that something I the latest update seems to have broken revive scripts makes me want this even more.