this change is causing issues when trying to set object textures as transparent e.g. _x setObjectTextureGlobal[0,""]
using a transparent .paa texture from mission file does not solve it since this is displayed as full-black
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Oct 17 2020
Oct 17 2020
snov added a comment to T80668: setObjectTextureGlobal causing "Cannot load texture" errors when used with valid mission files.
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