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May 10 2016

m0nkm0nk edited Steps To Reproduce on T73295: Molos Airfield hangar disappearing..
May 10 2016, 6:37 AM · Arma 3
m0nkm0nk edited Steps To Reproduce on T70297: Sniper Optical Sights (SOS) zeroing makes bullet path unrealistic from weapon.
May 10 2016, 5:07 AM · Arma 3
m0nkm0nk edited Steps To Reproduce on T68724: AT Soldier step over animation issue.
May 10 2016, 4:06 AM · Arma 3
m0nkm0nk added a comment to T68270: AH-99 Blackfoot has incorrect exhaust points..

Seems to be fixed in latest DEV build :)

Note: One thing I noticed is some graphical issue atm at the heat source.

http://www.swe-gaming.com/fsx/files/2013-09/251654_2013-09-25_00003.jpg

Look on the left side. Its like the helicopter main rotor rotation is disturbing the heat image with colors of the sky.

May 10 2016, 3:49 AM · Arma 3
m0nkm0nk added a comment to T68270: AH-99 Blackfoot has incorrect exhaust points..

Yep, the heat distortion is now totally gone...

May 10 2016, 3:49 AM · Arma 3
m0nkm0nk added a comment to T64029: Player camera stays in place when opening map resulting in sound passing away.

I think the sound is not only fading away, the view behind the map stays on the exact place from the moment you hit the Map key. This is why you hear the helicopter fading away aswel you hear other sounds that might be in the area where you accessed the map. When you release the map the view warps back to your current view. If you access the map for a long time you'll see you have to render a lot around you. Correct me if I am wrong as I am not sure. But noticed some rendering issues on servers when accessing the map for a long time in a moving helicopter.

May 10 2016, 1:11 AM · Arma 3
m0nkm0nk added a comment to T63080: Boats completely submerge in rough waves as if they were submarines.

Just tried to reproduce this issue on latest DEV. Boat is not submerging, floats perfectly over the waves, tried to ride waves from every direction and didnt die. So I guess its fixed.

May 10 2016, 12:29 AM · Arma 3