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May 10 2016

malkekoen added a comment to T63309: Massive stutter and RPT spam when running over dirt terrain without grass..

I just rolled back to the orig build, no stutter and completely fluent gameplay. Noticed that there are certainly footstep sounds for the grass-less surface, so I'm convinced the rpt that zuff found is the cause of the problem.

May 10 2016, 12:36 AM · Arma 3
malkekoen added a comment to T63309: Massive stutter and RPT spam when running over dirt terrain without grass..

For me it makes the game unplayable; made a test with 2 groups against each other in an area with much of the grass-less surface. Normally I play with around 40 fps, it went down to 15-20 with massive stutter making it totally unplayable.

May 10 2016, 12:36 AM · Arma 3
malkekoen edited Steps To Reproduce on T62875: Buildings with new shadows (dev build 3) cause poor performance.
May 10 2016, 12:18 AM · Arma 3
malkekoen edited Steps To Reproduce on T62869: Walking (safe) produces too much head bob compared to eg. running.
May 10 2016, 12:18 AM · Arma 3
malkekoen edited Steps To Reproduce on T62655: Caseless ammo still plays the case-drop sound.
May 10 2016, 12:10 AM · Arma 3
malkekoen added a comment to T62655: Caseless ammo still plays the case-drop sound.

Delete plz, problem solved in latest dev build.

May 10 2016, 12:10 AM · Arma 3

May 9 2016

malkekoen added a comment to T62208: Smoke grenades don't cause enough smoke.

@michelsendk: Hmmm, this is getting subjective and maybe we've had different situations we remember. I guess a more scientific approach is necessary, I'm sure grenade's producers are able to give quite specific information depending on wind, temperature, etc. This would be up to the devs and implement it.

In my experience the area covered may have been slighly bigger, but the smoke seemed way more transparent and often sort of sticked to the ground. I was APC gunner (vognkommandør) and used to throw 2-4 smoke grenades at a time to cover the APC during assaults or reversing maneuvers.
But maybe they have greater effect if you've used them during eg. CQB training, as the smoke would fill enclosed spaces better than the open (windy) terrain I am used to.

May 9 2016, 11:49 PM · Arma 3
malkekoen added a comment to T62208: Smoke grenades don't cause enough smoke.

@michelsendk: I suppose you were in the Danish army, like me. Funny how we disagree, as we must have used the same smoke grenades, he he. It's all so subjective.

May 9 2016, 11:49 PM · Arma 3
malkekoen added a comment to T62208: Smoke grenades don't cause enough smoke.

I don't agree. Having been in the army I think sometimes the vanilla smoke in Arma 3 is a bit too much. I also liked the Blastcore smoke from A2, much more realistic. It all depends on the wind though.

May 9 2016, 11:49 PM · Arma 3