In T181572#2615702, @unvaxedsavage wrote:could everyone share their modlist or ip/port so we can check. I noticed in the above mod list these similarities
drippysneakers
fliptransport
rag hunting cabin
cannabis plus
drugs plus
DNA Keycards
DayZ Editor Loader
Snafu Weapons
Gamelabs
Code Lock
BaseBuildingPlus
gebsfish
SpawnerBubaku
CZ No Fly Zones
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Dec 10 2024
Dec 10 2024
Jun 11 2022
Jun 11 2022
In T159815#2285503, @tjensen wrote:Hopefully this gets addressed but, in the meanwhile, I've created this script snippet to identify modded clothing items that may generate the error:
int count = GetGame().ConfigGetChildrenCount("CfgVehicles"); string child; PrintFormat("Checking %1 types", count); for (int i = 0; i < count; ++i) { if (!GetGame().ConfigGetChildName("CfgVehicles", i, child)) { continue; } if (GetGame().ConfigGetInt(string.Format("CfgVehicles %1 scope", child)) != 2) { continue; } Object obj = GetGame().CreateObject(child, "0 0 0"); if (obj && obj.IsClothing() && Clothing.Cast(obj) == null) { PrintFormat("Bad clothing type: %1", child); } GetGame().ObjectDelete(obj); } Print("Done checking types");
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