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May 10 2016

Derbysieger added a comment to T62431: Scopes are not attached to Weapons directly.

It's a problem only with the 7.62mm MXM.

May 10 2016, 12:00 AM · Arma 3

May 9 2016

Derbysieger added a comment to T62427: Measuring of distance in-game.

I don't know about feet using setpos(would have to test this) but everything else you listet is in metric measurements, so no inconsistency there. Muzzle velocity is ALWAYS counted in m/s (or ft/s if you're using imperial measurements), that's not an inconsistency. Physics like this are measured in m/s irl, not kph or mph.

The hill to hill distance in the video doesn't look like kilometers. About 400-500m seems correct to me.

May 9 2016, 11:59 PM · Arma 3
Derbysieger added a comment to T61486: When it gets dark and no night vision turned on, screen is black.

This is a problem with dynamic lights. Lightsources like streetlights or the lighthouse loose intensity as soon as the sky starts to light up only a little bit but it's still pitch black outside. It shouldn't be a problem to fix this since headlights of cars aren't affected by this.
Video that shows the problem:
http://www.youtube.com/watch?v=QBSqL0vNz2s

May 9 2016, 11:08 PM · Arma 3
Derbysieger added a comment to T61296: Light error in specific time.

This appears to be a problem before dawn and after sunset. This is on the same date around 2:45AM in the morning:
http://www.youtube.com/watch?v=QBSqL0vNz2s

May 9 2016, 10:57 PM · Arma 3
Derbysieger added a comment to T58985: Blue "grain" and/or outline on grass and bush textures etc., caused by ATOC.

Don't force aa or af through drivers - schould solve the problem.

May 9 2016, 4:14 PM · Arma 3
Derbysieger added a comment to T58687: HDR darkens scene at very early dawn.

I made a quick video of the issue. Note how the lights loose intensity as soon as the sky gets lighter. Dynamic lights should keep their intensity until it's bright enough to see without NVGs.
http://www.youtube.com/watch?v=QBSqL0vNz2s
Video starts at 2:40 in the morning

May 9 2016, 3:26 PM · Arma 3