Yep, I can repro this with red dot and RCO scope. Only seems to happen when looking down the sight. Haven't tried ironsights yet.
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May 9 2016
What NoUseForAName said. It's nice than you're thanking the devs, and I agree wholeheartedly with the sentiment, but definitely take it to the BI forums.
That would be interesting. There's another bug/feature request on the tracker about changing the weapon drop/switch animations to represent soldiers using 2 point / 1 point slings, since those are commonly used nowadays. That would be a lot easier than the somewhat-outdated "sling weapon on the shoulder" animation.
That's an issue with default fire mode I think. Some weapons have it set for auto, others for semi. I also mostly use semi, and have to cycle through sometimes. I believe that when you switch to a weapon with shift+num it selected the default fire mode, but I'm not 100% certain of that.
It doesn't already do the shift+num type toggle (to my knowledge), but I agree. Could it also hypothetically be used for fire modes?
e.g. (Unit has one main weapon, AT launcher, one smoke grenade, and one frag grenade)
Shift+1 > selects main weapon with default firemode (in this example, semi). Pressing shift+1 again (or pressing F once) would cycle to the other firemode(s).
Pressing F (or Shift+2) would then select the AT launcher and trigger the relevant animation. I'm not sure how it would work with grenades (not being able to cycle grenade types easily is a pain), but in my perfect arma3 world shift+3 would switch to your main grenade (frag), and pressing it would cycle through other grenade types. I guess shift+4 would be utility (chemlights, SLAMs and other explosives).
While I love the new grenade physics and the lack of animation-lock, the "shoulder-mounted grenade cannon" is a bit unrealistic. As for weapon switching and safety, I like the A2 implementation (could actually be an ACE feature, now that I think about it):
- F cycles through everything, but you really only use it for fire modes.
- Shift+number (Shift+1) brings up the corresponding weapon (1 is primary, 2 is secondary/back (usually for AT or grenade launcher), 3 and 4 are frag and smoke grenades, I believe). It's a lot easier to use Shift+num in game, rather than frantically pressing F until you get the right weapon/firemode.
- Shift+~ is safe, which would toggle back to the last selected firemode (currently in A2 it doesn't)
That eliminates a lot of mouse/button clicks, and doesn't accidentally ND anybody. :p
P.S. I feel ok with the current sidearm selection (add-action), but it could definitely have a Shift+num shortcut.