Nevermind problem fixed, selections issue.
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Feb 4 2025
Feb 4 2025
XTankKiller added a comment to T188990: Texture being displayed properly in Object Builder but not ingame.
Jun 17 2024
Jun 17 2024
Jun 15 2024
Jun 15 2024
Jun 9 2024
Jun 9 2024
XTankKiller renamed T182005: New function LoadBytesFile or LoadFileBase64 from New function LoadBytesFile to New function LoadBytesFile or LoadFileBase64.
Jun 3 2024
Jun 3 2024
params ["_array", "_value", ["_column", 0]]; private _index = {if(_x param [_column] isEqualTo _value) exitWith {_forEachIndex};} forEach _array; [_index, -1] select (isNil"_index");
This way is even faster.
Here is another way to code this function, proposed by Sa-Matra and this way is 20-25% faster:
May 31 2024
May 31 2024
XTankKiller renamed T181499: MFDs going dark with depth even when using lights or night vision, daylight property of compartmentLights not working from MFDs going dark with depth even when using lights or night vision to MFDs going dark with depth even when using lights or night vision, daylight property of compartmentLights not working.
May 29 2024
May 29 2024
May 25 2024
May 25 2024
Apr 10 2024
Apr 10 2024
XTankKiller updated the task description for T180432: AI not shotting when cannon has artillery and direct fire mode.
XTankKiller renamed T180432: AI not shotting when cannon has artillery and direct fire mode from AI not shotting when cannon has artillery and direct fire moe to AI not shotting when cannon has artillery and direct fire mode.
XTankKiller changed Severity from severity:none to severity:feature on T180432: AI not shotting when cannon has artillery and direct fire mode.
Jun 11 2022
Jun 11 2022
Jun 7 2022
Jun 7 2022
Please disregard this post, i managed to make it work.
XTankKiller changed Severity from severity:none to severity:crash on T165724: C# SSLStream.Read crashing the game.
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