Can confirm. It's a race condition between the scripted eventhandler that executes the expression line and the module script deleting the wreck. The scripted eventhandler is spawned and therefore executed at least one frame too late.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Feed Advanced Search
Advanced Search
Advanced Search
Jul 19 2017
Jul 19 2017
Jul 14 2017
Jul 14 2017
Can confirm that this is broken. This is not the proper way to pass arguments to a function!
May 10 2017
May 10 2017
commy2_ added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".
Still broken in 1.71 dev.
Feb 16 2017
Feb 16 2017
Jan 16 2017
Jan 16 2017
commy2_ added a comment to T121950: When an ammunition is loaded in a weapon, the weight of the ammo is doubled. .
This is true for every weapon. The mass of all loaded magazines is counted twice.
Dec 2 2016
Dec 2 2016
// fn_selectRespawnTemplate.sqf
, - if (_isDeath && alive player) then {
,+ if (_isDeath && {alive player} && {!unitIsUAV cameraOn}) then {
Sep 20 2016
Sep 20 2016
© Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. · Privacy Policy · Terms and Conditions