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Jul 19 2017

commy2_ added a comment to T86008: malfunction in vehicle respawn module.

Can confirm. It's a race condition between the scripted eventhandler that executes the expression line and the module script deleting the wreck. The scripted eventhandler is spawned and therefore executed at least one frame too late.

Jul 19 2017, 10:23 AM · Arma 3

Jul 14 2017

commy2_ added a comment to T123355: Eventhandlers are compiled before every execution.

Can confirm that this is broken. This is not the proper way to pass arguments to a function!

Jul 14 2017, 8:31 AM · Arma 3

May 10 2017

commy2_ added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

Still broken in 1.71 dev.

May 10 2017, 10:34 PM · Arma 3

Feb 16 2017

commy2_ added a comment to T123355: Eventhandlers are compiled before every execution.

@MDCCLXXVI

Feb 16 2017, 5:46 PM · Arma 3

Jan 16 2017

commy2_ added a comment to T121950: When an ammunition is loaded in a weapon, the weight of the ammo is doubled. .

This is true for every weapon. The mass of all loaded magazines is counted twice.

Jan 16 2017, 3:17 AM · Arma 3

Dec 2 2016

commy2_ added a comment to T121717: onPlayerKilled not invoked in 1.66 anymore.

// fn_selectRespawnTemplate.sqf
, - if (_isDeath && alive player) then {
,+ if (_isDeath && {alive player} && {!unitIsUAV cameraOn}) then {

Dec 2 2016, 12:58 AM · Arma 3

Sep 20 2016

commy2_ created T120319: Stuck in animation loop.
Sep 20 2016, 11:51 PM · Arma 3