@ookexoo you are right. I didn't know you can create Simple Objects with scripts at runtime. The description in the editor says that they behave like Map Objects, which isn't 100% true then.
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Feb 16 2017
Feb 16 2017
Jhonny edited Additional Information on T123193: Ammo loaded in weapons disappears in Editor after modifying loadout..
Feb 15 2017
Feb 15 2017
Jhonny changed Category from category:edeneditor to category:virtualarsenal on T123193: Ammo loaded in weapons disappears in Editor after modifying loadout..
Feb 8 2017
Feb 8 2017
The thing with Simple Objects is, that they NEVER change position or orientation and they exist from start to end of the mission without ever changing their state. This saves a lot of checks on them, which makes them so efficient. So if you make them creatable, movable and rotatable you lose everything you gained.
I was bored and tried to find the station from the picture. Coordinates are 116130 on Tanoa. It is 100% reproducable. I attach a video. But it looks like every Gas Station Fire on Tanoa doesn't do damage.
Feb 4 2017
Feb 4 2017
Jhonny updated the name of F46748: BugShowcase.mp4 from "Desktop 02.04.2017 - 21.15.34.01.mp4" to "BugShowcase.mp4".
Jhonny edited Additional Information on T123193: Ammo loaded in weapons disappears in Editor after modifying loadout..
Jhonny edited Additional Information on T123193: Ammo loaded in weapons disappears in Editor after modifying loadout..
Jhonny updated the task description for T123193: Ammo loaded in weapons disappears in Editor after modifying loadout..
Jhonny edited Additional Information on T123193: Ammo loaded in weapons disappears in Editor after modifying loadout..
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