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Aug 7 2024

Dumpgrah edited Additional Information on T183473: Infected in rain and darkness seems to passive.
Aug 7 2024, 7:18 PM · DayZ
Dumpgrah renamed T183473: Infected in rain and darkness seems to passive from Infected in rain and darkness seems to passivbe to Infected in rain and darkness seems to passive.
Aug 7 2024, 7:17 PM · DayZ
Dumpgrah created T183473: Infected in rain and darkness seems to passive.
Aug 7 2024, 7:16 PM · DayZ

May 30 2024

Dumpgrah created T181640: 1.25 Moving on my own.
May 30 2024, 4:16 AM · DayZ

Feb 22 2024

Dumpgrah added a comment to T144761: Cant Break down Gates with Frames on them..

Think this ticket can be closed as the action to destroy gate/watchtower parts using a tool no longer is a base/vanilla feature and has moved to attacked based melee/firearms/explosives dmg to destroy Fence/Watchtowers.

Feb 22 2024, 9:09 PM · DayZ

May 17 2023

Dumpgrah added a comment to T172406: Advanced Placement/Hologram Client Crashes.

DayZ 1.21.1.21.156165

May 17 2023, 1:33 AM · DayZ Modding, DayZ

Oct 6 2021

Dumpgrah added a member for DayZ Modding: Dumpgrah.
Oct 6 2021, 5:25 PM

Apr 2 2020

Dumpgrah added a comment to T144761: Cant Break down Gates with Frames on them..

Mind you they both have great points of how long it takes to break down a gate or fence is quite silly, i do however disagree that this is a feature but rather a broken mechanic, while yes its easy to break into a base it could be balanced in more ways then keeping a broken mechanic ingame,

  1. extended the time it takes to break down a fence
  2. maybe make each completion of the action dmgs the fences parts health. upon being ruined it takes the economy to delete that part
  3. combine both 1 and 2
  4. another thing you could do is remove some of the tools used in base raiding itself. like the crowbar or not
  5. maybe instead of removing tools that could raid maybe make those tools each take more time then another, probly the sledgehammer being the fastest.
  6. make destroy gates with pliers anywhere on the gate not just the metal wire post, since its easy for people to hide the metal wire posts where the action is not triggered
Apr 2 2020, 6:32 PM · DayZ

Mar 31 2020

Dumpgrah created T150089: Request for more then 32 liquids allowed.
Mar 31 2020, 5:49 PM · DayZ Modding, DayZ

Mar 20 2020

Dumpgrah added a comment to T144761: Cant Break down Gates with Frames on them..

Hello This report was created 6 months ago and yet gated frames still can not be torn down with any tool, im not saying you dont want to fix this or not but honestly this is a very big bug in my view as it makes an exploitable way to make bases unraidable with the right effort, while i know 3 digit and 4 digit locks can be forced and found out, the idea that a base could be entirely unraidable if they people build nothing but gates is bothersome. i as a modded have looked into why this bug is here and i cant figure it out (mind you im not the best modder) please fix this. i would greatly appreciate it

Mar 20 2020, 11:35 PM · DayZ

Sep 29 2019

Dumpgrah added a comment to T144761: Cant Break down Gates with Frames on them..

Been up for a while. No response. Am I wrong or just not important?

Sep 29 2019, 6:10 PM · DayZ

Sep 18 2019

Dumpgrah changed Category from category:gameplay to category:featurerequest on T144807: Barrels lost there UI for tanning leather..
Sep 18 2019, 7:46 PM · DayZ
Dumpgrah added a comment to T144807: Barrels lost there UI for tanning leather..

A fellow player on our server mentioned in the core 1.05 patch notes crafting slots in barrels were removed

Sep 18 2019, 7:46 PM · DayZ

Sep 16 2019

Dumpgrah created T144807: Barrels lost there UI for tanning leather..
Sep 16 2019, 6:26 PM · DayZ

Sep 15 2019

Dumpgrah created T144761: Cant Break down Gates with Frames on them..
Sep 15 2019, 1:51 AM · DayZ

Sep 14 2019

Dumpgrah added a comment to T144703: Tents shot become ruined.

yep just read it. please close when you can

Sep 14 2019, 2:11 AM · DayZ

Sep 12 2019

Dumpgrah created T144703: Tents shot become ruined.
Sep 12 2019, 4:09 PM · DayZ

Jul 16 2019

Dumpgrah added a comment to T141520: Grenades on vests dont explode.

i guess this isnt a bug

Jul 16 2019, 9:47 PM · DayZ
Dumpgrah changed Reproducibility from reproducibility:none to reproducibility:always on T141519: Landmines arent set off by exploding grenades.
Jul 16 2019, 9:46 PM · DayZ
Dumpgrah changed Severity from severity:none to severity:tweak on T141519: Landmines arent set off by exploding grenades.
Jul 16 2019, 9:46 PM · DayZ

Jun 26 2019

Dumpgrah created T141520: Grenades on vests dont explode.
Jun 26 2019, 10:33 PM · DayZ
Dumpgrah created T141519: Landmines arent set off by exploding grenades.
Jun 26 2019, 10:30 PM · DayZ

May 23 2019

Dumpgrah added a comment to T136928: Cant dig for worms.

This bug should be closed as you can now dig for worm again. thank you for the fix.

May 23 2019, 3:04 PM · DayZ

May 18 2019

Dumpgrah created T139529: Rotating Items inventory glitch 1.03 stable.
May 18 2019, 5:54 PM · DayZ

Feb 23 2019

Dumpgrah added a comment to T136928: Cant dig for worms.

sorry it took me so long to respond. no as of today digging up worms still starts and buts right after

Feb 23 2019, 10:36 PM · DayZ

Feb 13 2019

Dumpgrah added a comment to T136928: Cant dig for worms.

Stable version

Feb 13 2019, 11:27 PM · DayZ

Feb 12 2019

Dumpgrah created T136928: Cant dig for worms.
Feb 12 2019, 8:43 PM · DayZ