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Feb 9 2019

slicedice created T136829: Some possible discrepancies with regards to AI accuracy with small arms.
Feb 9 2019, 2:34 AM · Arma 3

Aug 31 2018

slicedice added a comment to T131569: Official Campaign Chapter "Adapt" Gear Persistency Issue.

Wulf is this some sort of documented change? It was not like this some months(or years?) ago in my earlier playthroughs, was the rationale explained somewhere? In the past the consumption of your 3 men team is properly accounted for, the bullets they fired were properly deducted but that's the extent of it. Right now up to a dozen 7.62x51 magazine lost with zero actual expenditure every time you leave base is pretty impossible to replace. Adding all the other ammo type lost I think it's impossible to make up for the random deduction even with a full truck load home. If intended I'd consider this a rather peculiar decision.

Aug 31 2018, 11:28 AM · Arma 3

Aug 23 2018

slicedice changed Reproducibility from reproducibility:none to reproducibility:always on T131584: Switching fire mode for launcher cause you to swap to binocular.
Aug 23 2018, 5:21 PM · Arma 3
slicedice updated the task description for T131569: Official Campaign Chapter "Adapt" Gear Persistency Issue.
Aug 23 2018, 5:59 AM · Arma 3
slicedice added a comment to T131569: Official Campaign Chapter "Adapt" Gear Persistency Issue.

Hello.

I am not able to reproduce this issue. Could you please list your loadout?

Thank you.

Aug 23 2018, 5:54 AM · Arma 3

Aug 22 2018

slicedice created T131584: Switching fire mode for launcher cause you to swap to binocular.
Aug 22 2018, 1:25 PM · Arma 3
slicedice renamed T131569: Official Campaign Chapter "Adapt" Gear Persistency Issue from Official Campaign Chapter "Adapt" Gear Persistence Issue to Official Campaign Chapter "Adapt" Gear Persistency Issue.
Aug 22 2018, 1:21 PM · Arma 3
slicedice created T131569: Official Campaign Chapter "Adapt" Gear Persistency Issue.
Aug 22 2018, 1:20 PM · Arma 3