Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

ragnos added a comment to T83298: Make available previous textures of CSAT gear (+ missing CSAT insignia).

Well, old textures were put back on devbranch. So insignia is visible again and textures of CSAT uniform, vests and helmets are back to previous ones.

It's fixed, changes to textures were reverted. But it would be great to add those new "desert" textures in same way those urban ones were added, they looked great. Expand CSAT camo selection :)

Assasin helmet shadow bug is still an issue.

May 10 2016, 11:33 AM · Arma 3
ragnos edited Steps To Reproduce on T83298: Make available previous textures of CSAT gear (+ missing CSAT insignia).
May 10 2016, 11:33 AM · Arma 3
ragnos added a comment to T82188: Paradrops in campaign aren't working due to latest changes to EJECT action behaviour.

OK, so I tried go through "Tipping point" in 1.44 stable and it is not completely fixed. Units paradrop without a problem, but heli is still forced to stop and hovers on the spot. And that is certainly not correct behaviour, heli should just fly by.

May 10 2016, 10:54 AM · Arma 3
ragnos added a comment to T82188: Paradrops in campaign aren't working due to latest changes to EJECT action behaviour.

I've seen this addressed in dev-branch changelog, nice! Same issue can be found in "Supply network" mission in Episode 2. So I hope it's fixed in whole campaign :)

May 10 2016, 10:54 AM · Arma 3
ragnos edited Steps To Reproduce on T82188: Paradrops in campaign aren't working due to latest changes to EJECT action behaviour.
May 10 2016, 10:54 AM · Arma 3
ragnos edited Steps To Reproduce on T80581: Taru Ammo Pod (Land_Pod_Heli_Transport_04_ammo_F) can't be used as container/ammobox.
May 10 2016, 9:57 AM · Arma 3
ragnos added a comment to T79364: FFV All Vehicles: No relaxed Idle Animations for AI.

Also, animations like "Acts_HeliCargoPointing" or "Acts_HeliCargoHopInSignal" used for example in Bootcamp campaign where leader points direction while sitting on heli bench are broken.

May 10 2016, 9:19 AM · Arma 3
ragnos added a comment to T79268: Assassin Helmet has Weird Texture Issue.

Still an issue in 1.48

May 10 2016, 9:15 AM · Arma 3
ragnos added a comment to T78569: "this setVariable ["BIS_enableRandomization", false];" not working for civilians.

It's implemented now. -> close

May 10 2016, 8:55 AM · Arma 3
ragnos edited Steps To Reproduce on T78569: "this setVariable ["BIS_enableRandomization", false];" not working for civilians.
May 10 2016, 8:55 AM · Arma 3
ragnos edited Steps To Reproduce on T76557: Cyan texture on "arifle_MX_GL_Black_F" weapon when looking through "optic_MRCO" optic.
May 10 2016, 8:03 AM · Arma 3
ragnos added a comment to T74438: Cannot use addon sounds in mission CfgSounds.

Still an issue on 1.40 stable :( Ticket was created in 2013 and it's not fixed in 2015? C'mon! Please fix it.

May 10 2016, 7:12 AM · Arma 3
ragnos added a comment to T74438: Cannot use addon sounds in mission CfgSounds.

I've tried it to be sure, not working. But I think it is correct to use classname, like in this example: https://community.bistudio.com/wiki/Description.ext#cfgSounds

May 10 2016, 7:12 AM · Arma 3